quake-leveldesign-starterkit
A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks. (by jonathanlinat)
LevelSyn
code and data repository for "Game Level Layout from Design Specification" (by chongyangma)
quake-leveldesign-starterkit | LevelSyn | |
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3 | 1 | |
153 | 64 | |
- | - | |
8.2 | 0.0 | |
10 days ago | over 2 years ago | |
HTML | C++ | |
Creative Commons Zero v1.0 Universal | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quake-leveldesign-starterkit
Posts with mentions or reviews of quake-leveldesign-starterkit.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Quake Level Design Starter Kit updated to v1.18.0
Now with Quakespasm 0.96.1 & improved instructions. Check it out: https://github.com/jonathanlinat/quake-leveldesign-starterkit/releases/latest
- ne_q1spCompiling gui?
- Quake Level Design Starter Kit v1.14.0
LevelSyn
Posts with mentions or reviews of LevelSyn.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Lock and Key Dungeons Tutorial
One thing I'm interested in for this type of generation is the ordering (do you generate geometry first or mission first). Combining https://www.reddit.com/r/gamedev/comments/i0vgc5/i_created_a_dungeon_solver_generator_and_graphing/ with something like https://github.com/chongyangma/levelsyn is an example of how to do mission first. Something like http://www.squidi.net/three/entry.php?id=4 is an example of geometry first.
What are some alternatives?
When comparing quake-leveldesign-starterkit and LevelSyn you can also consider the following projects:
qodot-plugin - (LEGACY) Quake .map support for Godot 3.x
Chisel.Prototype - Work in progress prototype for the Chisel Level Editor, for Unity
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
minwiz - Minimal starter kit for under 2 KB sites
qodot-plugin - Quake .map support for Godot [Moved to: https://github.com/QodotPlugin/qodot-plugin]
parcel-static-site-starterkit - A starter kit to get Advanced features like SASS support, Uglification, Hot Module Reload in Static Website
angular-starter - :rocket: Angular 17 Starter with Storybook, Transloco, Jest, Cypress, Docker, ESLint, Material & Prettier :rocket:
angular-react-starter - Angular 17 & React 18 & Node Examples App starter
quake-leveldesign-starterkit vs qodot-plugin
LevelSyn vs Chisel.Prototype
quake-leveldesign-starterkit vs realtime-CSG-for-unity
quake-leveldesign-starterkit vs minwiz
quake-leveldesign-starterkit vs qodot-plugin
quake-leveldesign-starterkit vs parcel-static-site-starterkit
quake-leveldesign-starterkit vs angular-starter
quake-leveldesign-starterkit vs angular-react-starter