tech VS graphics-workshop

Compare tech vs graphics-workshop and see what are their differences.

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tech graphics-workshop
1 4
7 2,035
- -
6.8 0.0
8 months ago over 2 years ago
Go GLSL
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tech

Posts with mentions or reviews of tech. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-14.
  • Safer Enums in Go
    6 projects | news.ycombinator.com | 14 May 2022
    That code appears to be using reflection, and any checking is done at runtime?

    https://github.com/qlova/tech/blob/c6379c9c32e5b7b2973bc02ba...

    That's a big difference from other languages where this is all handled at compile time (ex. exhaustive switches).

graphics-workshop

Posts with mentions or reviews of graphics-workshop. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing tech and graphics-workshop you can also consider the following projects:

software - DeepValueNetwork is a peer-to-peer database network managed and hosted by its community. It contains a browser to render 2D/3D content and allow the creation of scripted applications built on top of the p2p database network and managed by its creators, without intermediary platform.

1_16_shaders - MC vanilla fabulous shaders

enumer - A Go tool to auto generate methods for your enums

emulation-random - Configuration files, tools or scripts related to emulation: video, games, audio, shaders...

shader-tutorials - 🎨 The code for my shader tutorials on YouTube.

procedural-tileable-shaders - Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.

template-voxelized - see live https://market.polygonjs.com/gui/templates/vozelized