tech
graphics-workshop
tech | graphics-workshop | |
---|---|---|
1 | 4 | |
7 | 2,035 | |
- | - | |
6.8 | 0.0 | |
8 months ago | over 2 years ago | |
Go | GLSL | |
MIT License | MIT License |
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tech
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Safer Enums in Go
That code appears to be using reflection, and any checking is done at runtime?
https://github.com/qlova/tech/blob/c6379c9c32e5b7b2973bc02ba...
That's a big difference from other languages where this is all handled at compile time (ex. exhaustive switches).
graphics-workshop
What are some alternatives?
software - DeepValueNetwork is a peer-to-peer database network managed and hosted by its community. It contains a browser to render 2D/3D content and allow the creation of scripted applications built on top of the p2p database network and managed by its creators, without intermediary platform.
1_16_shaders - MC vanilla fabulous shaders
enumer - A Go tool to auto generate methods for your enums
emulation-random - Configuration files, tools or scripts related to emulation: video, games, audio, shaders...
shader-tutorials - 🎨 The code for my shader tutorials on YouTube.
procedural-tileable-shaders - Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
template-voxelized - see live https://market.polygonjs.com/gui/templates/vozelized