documentation
coc.nvim
documentation | coc.nvim | |
---|---|---|
14 | 320 | |
1,006 | 23,968 | |
0.3% | 0.4% | |
4.7 | 9.0 | |
2 months ago | 6 days ago | |
TypeScript | ||
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
documentation
- Currying
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How do product and record types work in your language?
The example from the PureScript documentation is:
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PureScript in Production
Filippo: With Haskell knowledge, reading PureScript documentation was enough.
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Anyone know what is wrong with my Vector3 Traversable instance?
See https://github.com/purescript/documentation/blob/master/errors/TypesDoNotUnify.md for more information, or to contribute content related to this error.
- [Help] Not able to import Math module. But able to find purescript-math module under bower_components
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[Help] Basic argonaut-codecs example
[1 of 1] Compiling Main Error found: in module Main at src/Main.purs:40:35 - 40:39 (line 40, column 35 - line 40, column 39) Could not match type { age :: Maybe Int , name :: String , team :: Maybe String} with type Json while checking that type t0 is at least as general as type Json while checking that expression user has type Json in value declaration main where t0 is an unknown type See https://github.com/purescript/documentation/blob/master/errors/TypesDoNotUnify.md for more information, or to contribute content related to this error. [error] Failed to build.)
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Kind system
I'm trying to get a better grasp on the type system of purescript. One thing I'm struggling to fully understand is how the so-called "kind system" works. The language reference is very brief about it.
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Elegant fix to this broken intuition, wrt subtract/minus-sign operator syntax, in partial application of infix operators?
purescript uses (_ - 5) for that operator section, which i'm not a total fan of, but it's at least unambiguous; agda would write it as _- 5
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Helix: a post-modern text editor
The one page you should add to the documentation is "differences from Vim".
For example, https://github.com/purescript/documentation/blob/master/lang... makes picking up PureScript as a Haskell programmer much easier than having to read all of the documentation and do the diff yourself.
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Coming from Haskell... Starting pains. How do you load your source intro repl?
More info can be found here: https://github.com/purescript/documentation/blob/master/guides/Getting-Started.md
coc.nvim
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I can't stand using VSCode so I wrote my own (it wasn't easy)
As well as its own plugins Vim/NeoVim can use VSCode's LSPs, DAPs and extensions either directly or via plugins like CoC[1] and Mason[2].
I would be surprised if emacs couldn't do the same.
1. https://github.com/neoclide/coc.nvim
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Existing non-lua plugins examples
The most famous TypeScript one probably is coc.nvim
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ready to use neovim for web development (frontend) - beginners
It is flatly the wrong mindset to think of vim as an IDE. vim is a code editor: get in, make change, get out. Consider vim koans, which are a fun little read. You can throw coc.nvim at Neovim, along with a few other bits to give you a Good Enough setup, but vim isn't and will never be an IDE.
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Using CoC inlay hints
I just did a fresh reinstall of CoC, on a newer version of Neovim. I'm now seeing something I hadn't seen before, which CoC calls "inlay hints". They look like this:
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C# lsp configuration with neovim CoC
I'm currently on an old setup (using coc and polyglot) and nvim v0.6.1. I'll be updating to a more modern setup within next year, using the native lsp and building nvim more frequently. But that's not today.
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Does anyone know some good altermatives for these Vim plugins on Emacs?
coc.nvim
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LazyVim
There are some plugins which have the best documentations I have ever seen, but you need to read it from the Vim.
Example of coc.nvim: https://github.com/neoclide/coc.nvim/blob/master/doc/coc.txt
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Resources on learning bash scripting
Actually you can with coc.nvim & coc-sh. So long as shellcheck is also installed and in PATH, it'll integrate with coc/vim just fine.
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how to set up coc.nvim extension on offline machine?
When you install an extension it runs an npm install or yarn, iirc, which is going to be problematic for you being offline. I was going to say you could copy that ~/.config/coc folder directly to the other machine but yeah, Windows, no idea. You see here https://github.com/neoclide/coc.nvim/wiki/Using-coc-extensions
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GCC autocompletion
You can try https://github.com/neoclide/coc.nvim, the pre-requisite is to install nodeJS, then to install all the languages LSP. This works for me for Angular, Rust, JavaScript, Vimscript, etc
What are some alternatives?
helix - A post-modern modal text editor.
YouCompleteMe - A code-completion engine for Vim
package-sets - PureScript packages for Spago and Psc-Package
vim-lsp - async language server protocol plugin for vim and neovim
haddock-cheatsheet - A documentation-only package exemplifying haddock markup features
nvim-treesitter - Nvim Treesitter configurations and abstraction layer
saka-key - A keyboard interface to the web
nvim-cmp - A completion plugin for neovim coded in Lua.
LunarVim - 🌙 LunarVim is an IDE layer for Neovim. Completely free and community driven.
nvim-lspconfig - Quickstart configs for Nvim LSP
kakoune - mawww's experiment for a better code editor