psiphon-tunnel-core
nakama
psiphon-tunnel-core | nakama | |
---|---|---|
2 | 40 | |
862 | 8,349 | |
1.2% | 1.8% | |
9.0 | 8.9 | |
5 days ago | 2 days ago | |
Go | Go | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
psiphon-tunnel-core
- The VPN protocol more likely to work under DPI
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Ask HN: Who is hiring? (December 2021)
Psiphon | Senior Software Engineer | https://psiphon.ca | Toronto, Canada | Full-time | REMOTE for now, REMOTE/ONSITE hybrid later
Psiphon Inc. is looking for experienced software developers to join our Toronto team.
= What we do =
We develop and operate Psiphon, an Internet anti-censorship network that helps millions of people in freedom-restricted countries access uncensored Internet every day. We work at the leading edge of circumvention technology, where the latest network protocol and endpoint obfuscation research is rapidly deployed into production around the world.
Our tasks include censorship technology research, server and client software development, and operation of a dynamic, global network of thousands of proxy servers.
We’re a small team looking for skilled and enthusiastic people to join us. We offer great compensation and benefits and flexible work arrangements.
= Tech stack =
Much of our system is open source, check it out at https://github.com/Psiphon-Inc/psiphon/ and https://github.com/Psiphon-Labs/psiphon-tunnel-core
We use Java (Android app), Obj-C and Swift (iOS app), C++ (Windows app), Go (cross-platform core client and server), Python/JavaScript/C/shell script (server-side stack), ElasticSearch/Logstash/Kibana (stats), and more.
= Contact =
Send resume to: [email protected]
nakama
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Game Server Framework Recommendation
nakama: https://github.com/heroiclabs/nakama
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Next steps for Postgres pluggable storage
To add more detail on the recent work on the ZHeap storage engine. We (Heroic Labs) sponsored work for the Cybertec team to bring it up to date with latest improvements and changes with Postgres' pluggable storage engine:
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Is there anyway to create an “online guild” system in my idle game.
you can do that, but for what platform? html5? windows? android?, the most easiest way is use firestore a service from firebase (offer a free tier), it is the easiest way not the better, other way is use a service like nakama that is more professional and something in the middle can be mmm pocketbase or supabase.
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Starred a game and want to make multi-player like stardew, tips?
I recommend the backend solution called Nakama since you’re using Godot: https://heroiclabs.com/
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Question about Multiplayer Lobby System
You could create all this yourself, or you can use existing solutions which handle all this (and much more I didn't mention). One that I'm aware of that works with Godot is Nakama. They have a paid hosting option, or you can host the application yourself.
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I discover that MMORPG are really hard to make
I read using nakama server for this is convinient. https://heroiclabs.com/
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Recommendations for Tech for 1v1 RTS Indie Game
Does anyone have recommendations on what to use? I've done a bit of research and found https://heroiclabs.com/. It's a bit unclear to me if it actually supports server side state because it talks about 'hosts' a bit, but I think it does...and it seems like you can host it yourself to avoid the $600 a MONTH! pricetag. But any other recommendations? Has anyone used heroic before?
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Is it a bad idea to run everything on a server
You might be interested in Nakama server from https://heroiclabs.com/
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Multiplayer Tic Tac Toe: how to create multiple game rooms
Depending on how much effort you want to put in to this, you might consider something like Nakama: https://github.com/heroiclabs/nakama
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What's the 'best' networking solution for Unity? UNet, Photon/Bolt/Fusion, Mirror, Netcode for GOs?
There have been mentions of Normcore, Fish-Net, and Nakama as well.
What are some alternatives?
QuestDB - An open source time-series database for fast ingest and SQL queries
ggpo - Good Game, Peace Out Rollback Network SDK
ExpansionCards - Reference designs and documentation to create Expansion Cards for the Framework Laptop
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
web - Grow Open Source
LiteNetLib - Lite reliable UDP library for Mono and .NET
Mattermost - Mattermost is an open source platform for secure collaboration across the entire software development lifecycle..
rapier - 2D and 3D physics engines focused on performance.
zotero - Zotero is a free, easy-to-use tool to help you collect, organize, annotate, cite, and share your research sources.
starboard - Moved to https://github.com/aquasecurity/trivy-operator
seldon-core - An MLOps framework to package, deploy, monitor and manage thousands of production machine learning models
siad - The Sia daemon