awesome-unity
heaps
awesome-unity | heaps | |
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2 | 21 | |
814 | 3,131 | |
9.7% | 0.8% | |
0.0 | 9.7 | |
over 1 year ago | 4 days ago | |
Haxe | ||
Creative Commons Zero v1.0 Universal | MIT License |
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awesome-unity
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why are gamedevs so against sharing code?
Where have you looked? Have you tried awesome-unity's list of open source unity games? Or searching on GitHub?
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Should I switch my game dev project to Godot from Unity?
There are some open source unity games.
heaps
- Not only Unity...
- List of Unity alternatives
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Unity's Trap
Maybe the engine used for Dead Cells, https://heaps.io ?
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Ask HN: Best stack to make a 2D game in 2023
I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays.
Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features.
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What is the worst engine you've ever used and why?
Not really the worst, but you can say my least favorite, and that would be heaps.io
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why are gamedevs so against sharing code?
Yeah I think it's ideal for 2D development. Look into heaps.io . . you might like it! These days it seems the best source of community for haxe is in their official discord server.
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Picking a language
Many frameworks will let you export for the web, even if you don't code your game in JS. Unity, Godot, Bevy(?), heaps.io ... the list goes on and on.
- Ask HN: Why Adobe still can't figure out Flash on WASM?
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I tried the Flash AS3 at school and it was nice
It takes a little while to get comfortable with heaps.io, largely because tutorials in the Haxe world are pretty limited. Here's a good place to start:
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Everybody always says to 'build your own projects' or 'solve your own problems', what are some things you've done or personally solved for yourself that can inspire others to get their own ideas from?
I'm going to go out on a limb and say that most people use Unity or Godot for jams these days. But as long as your framework exports for the web, you should be fine. Personally, I use haxe and heaps.io, but it's a bit of an outlier and probably requires learning a new language on top of learning a framework.
What are some alternatives?
awesome-unity-open-source-on-github - A categorized collection of awesome Unity open source on GitHub (800+)
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
open-project-1 - Unity Open Project #1: Chop Chop
Kha - Ultra-portable, high performance, open source multimedia framework.
OpenARNF - Public Source Code from A Robot Named Fight
Godot - Godot Engine – Multi-platform 2D and 3D game engine
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.
armory - 3D Engine with Blender Integration
raylib - A simple and easy-to-use library to enjoy videogames programming
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.