protobuf-go
bumpalo
protobuf-go | bumpalo | |
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6 | 16 | |
2,713 | 1,300 | |
1.9% | - | |
8.8 | 7.5 | |
1 day ago | 20 days ago | |
Go | Rust | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
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protobuf-go
- Fivefold Slower Compared to Go? Optimizing Rust's Protobuf Decoding Performance
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Developing games on and for Mac and Linux
Protocol Buffers: https://developers.google.com/protocol-buffers
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Adding Codable conformance to Union with Metaprogramming
ProtocolBuffers’ OneOf message addresses the case of having a message with many fields where at most one field will be set at the same time.
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Logcat is awful. What would you improve?
That's definitely the bigger thing. I think something like Protocol Buffers (Protobuf) is what you're looking for there. Output the data and consume it by something that can handle the analysis.
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Bitcoin is the "narrow waist" of internet-based value
These protocols prevent an O(N x M) explosion of code that have to solve for many cases. For example, since JSON is an almost ubiquitous format for wire transfer (although other things do exist like protobufs), if I had N data formats that I want to serialize, I only need to write N serializers/deserializers (SerDes). If there was no such narrow waist and there were M alternatives to JSON in wide usage, I would have to write N x M SerDes for wire encoding my data.
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A new ProtoBuf generator for Go
So, I thought this at one point, too. But it turns out that methods is a type alias to an unnamed type, so there's no package level privacy issues: https://github.com/protocolbuffers/protobuf-go/blob/v1.26.0/...
bumpalo
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Rust vs Zig Benchmarks
Long story short, heap allocation is painfully slow. Any sort of malloc will always be slower than a custom pool or a bump allocator, because it has a lot more context to deal with.
Rust makes it especially hard to use custom allocators, see bumpalo for example [0]. To be fair, progress is being made in this area [1].
Theoretically one can use a "handle table" as a replacement for pools, you can find relevant discussion at [2].
[0] https://github.com/fitzgen/bumpalo
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Rust Memory Management
There are ways to accomplish this as well. Different allocator libraries exist for this kind of scenario, namely bumpallo which allocates a larger block of memory from the kernel, and allocates quickly thereafter. That would amortize the cost of memory allocations in the way I think you're after?
- Custom allocators in Rust
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A C Programmers take on Rust.
Meaning, storing a lot of things in the same block of allocated memory? Vec is a thing, you know. There's also a bump allocator library.
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Hypothetical scenario - What would be better - C, C++ or Rust? (Read desc.)
There are data structures like slotmap, and relatively low-level crates like bumpalo. This is not to say that either fits your use case, just that you definitely have access to the necessary parts to fit what you describe.
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Implementing "Drop" manually to show progress
Sometimes you can put everything in a bump allocator, then when you're done, free the entire bump allocator in one go. https://docs.rs/bumpalo/
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Any languages doing anything interesting with allocators?
This is useful with crates like bumpalo which give you bump-allocation arenas whose lifetimes are tied to the objects they allocate.
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I’m Porting the TypeScript Type Checker Tsc to Go
TSC doesn't need to "stick around", right? Just a run-once and the program is over?
In those cases, https://github.com/fitzgen/bumpalo works amazingly as an arena. You can pretty much forget about reference counting and have direct references everywhere in your graph. The disadvantage is that it's hard to modify your tree without leaving memory around.
We use it extensively in http://github.com/dioxusLabs/dioxus and don't need to worry about Rc anywhere in the graph/diffing code.
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Allocating many Boxes at once
Probably bumpalo, but then its Box will have a lifetime parameter - bumpalo::boxed::Box<'a, dyn MyTrait>
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Graydon Hoare: What's next for language design? (2017)
Strictly speaking, Rust doesn't need this as a built-in language feature, because its design allows it to be implemented as a third-party library: https://docs.rs/bumpalo
The biggest problem is that there's some awkwardness around RAII; I'm not sure whether that could have been avoided with a different approach.
Of course, ideally you'd want it to be compatible with the standard-library APIs that allocate. This is implemented, but is not yet at the point where they're sure they won't want to make backwards-incompatible changes to it, so you can only use it on nightly. https://doc.rust-lang.org/stable/std/alloc/trait.Allocator.h...
Or are you suggesting that the choice of allocator should be dynamically scoped, so that allocations that occur while the bump allocator is alive automatically use it even if they're in code that doesn't know about it? I think it's not possible for that to be memory-safe; all allocations using the bump allocator need to know about its lifetime, so that they can be sure not to outlive it, which would cause use-after-free bugs. I'm assuming that Odin just makes the programmer responsible for this, and if they get it wrong then memory corruption might occur; for a memory-safe language like Rust, that's not acceptable.
What are some alternatives?
generational-arena - A safe arena allocator that allows deletion without suffering from the ABA problem by using generational indices.
rust-phf - Compile time static maps for Rust
gapid - Graphics API Debugger
ion - The Identity Overlay Network (ION) is a DID Method implementation using the Sidetree protocol atop Bitcoin
hashbrown - Rust port of Google's SwissTable hash map
Protobuf - Protocol Buffers - Google's data interchange format
moonfire-nvr - Moonfire NVR, a security camera network video recorder
no-noise-android - Filters out the noisiest spam from the device log of Android devices.
feel
klogging - Kotlin logging library with structured logging and coroutines support
grenad - Tools to sort, merge, write, and read immutable key-value pairs :tomato: