prog8
x16-hello-cc65
prog8 | x16-hello-cc65 | |
---|---|---|
4 | 1 | |
135 | 16 | |
- | - | |
9.8 | 0.0 | |
16 days ago | 12 months ago | |
Assembly | Pascal | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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prog8
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Are my projects too ambitious for this machine?
Prog8 language which uses 64tass under the hood
- Game Development Options on the Commodore 64
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Open Source library to compile some programming language to native code?
I've been writing Prog8 (in Kotlin) and it generates code for the 6502 cpu instead. I also find that generating reasonable efficient assembly is super hard. This is the first true compiler I've written that actually produces machine code. For now, it generates the assembly straight from the Ast (no intermediate representation yet), and the bulk of optimizations are done straight on the Ast.
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I made a turbo tape with some of my favorite games.
Prog8 is also nice, it is a close-to-assembly language for 6502-based systems: https://github.com/irmen/prog8
x16-hello-cc65
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Are my projects too ambitious for this machine?
x-hello-cc65 (Hello World in C and assembly)
What are some alternatives?
millfork - Millfork: a middle-level programming language targeting 6502- and Z80-based microcomputers and home consoles
x16-docs - Commander X16 Documentation (CC BY-SA)
cc64 - cc64 is a small-C compiler written in Forth, hosted on the Commodore C64, Plus4 and C16 with 64k, and on the Commander X16. It is targeting the 6502 CPU.
64tass - 64tass - cross assembler for 6502 etc. microprocessors - by soci/singular - [git clone from the original sourceforge repo]
CROSS-LIB - CROSS LIB - A universal 8-bit library and some games built with it
Mad-Pascal - Mad Pascal Compiler for 6502 (Atari XE/XL, C64, C4Plus, Neo6502)
XC-BASIC - A compiling BASIC dialect for the Commodore-64
kotlin-native - Kotlin/Native infrastructure
woorm
j2z80 - Maven plugin to translate JVM bytecodes into Z80 commands