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Prog8 Alternatives
Similar projects and alternatives to prog8
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millfork
Millfork: a middle-level programming language targeting 6502- and Z80-based microcomputers and home consoles
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Stream
Stream - Scalable APIs for Chat, Feeds, Moderation, & Video. Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.
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cc64
cc64 is a small-C compiler written in Forth, hosted on the Commodore C64, Plus4 and C16 with 64k, and on the Commander X16. It is targeting the 6502 CPU.
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64tass
64tass - cross assembler for 6502 etc. microprocessors - by soci/singular - [git clone from the original sourceforge repo]
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InfluxDB
InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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2DBumpMapDemo1996
Real-Time 2D Bump Mapping for 16 DOS, Demo Scene 1996 https://files.scene.org/view/mirrors/hornet/code/effects/bump/azr_bump.zip
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SaaSHub
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prog8 discussion
prog8 reviews and mentions
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Show HN: I recreated 90s Mode X demoscene effects in JavaScript and Canvas
I've been thinking about making a fantasy computer/console that uses an emulated 6502 CPU, maybe a bit simplified -- every instruction only taking 1 cycle, for example. You could use all existing tools for the 6502, like the amazing KickAssembler, and there's an interesting high level language called prog8 (https://github.com/irmen/prog8) that's relatively easy to use. Not sure if there's any interest for something like that.
- KickC is a C-compiler for 6502-based platforms creating readable assembler code
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Are my projects too ambitious for this machine?
Prog8 language which uses 64tass under the hood
- Game Development Options on the Commodore 64
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Open Source library to compile some programming language to native code?
I've been writing Prog8 (in Kotlin) and it generates code for the 6502 cpu instead. I also find that generating reasonable efficient assembly is super hard. This is the first true compiler I've written that actually produces machine code. For now, it generates the assembly straight from the Ast (no intermediate representation yet), and the bulk of optimizations are done straight on the Ast.
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I made a turbo tape with some of my favorite games.
Prog8 is also nice, it is a close-to-assembly language for 6502-based systems: https://github.com/irmen/prog8
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irmen/prog8 is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of prog8 is Kotlin.