processing
website-archive
processing | website-archive | |
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456 | 22 | |
6,448 | 5,589 | |
0.1% | - | |
0.0 | 9.4 | |
5 months ago | almost 2 years ago | |
Java | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
processing
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Our tools shape our selves
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I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
website-archive
- Good programming challenge to do with a non-programmer?
- Need a tutor to help me get into the groove of Processing. Purely from a learning perspective
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Help me introduce programming to my little bro
The Coding Train is Shiffman's site that includes his YouTube tutorials and specific challenges.
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Is there a resource I can use to get a kid get started on this? I checked the wiki the tools seems to be a listing but i don’t have any experience with any of these nor do i have the time to check them all out.
Best youtube series here: https://thecodingtrain.com/
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Maze generator using TileMap
Git hub page on the specific subject of the person in the video I mentioned: https://github.com/CodingTrain/website/tree/main/CodingChallenges/CC_010_Maze_DFS/P5
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049 Dots and lines
https://thecodingtrain.com videos - Explains many concepts used for drawing with code.
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Project Ideas for Younger Brother?
Check out https://thecodingtrain.com
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065.08: Cosmic Wheels II.
If I recall correctly, I tried to get into generative art 3 times. The first two times failed because I couldn't figure out where to start. The third time, in which I went from total noob to whatever I am now, I succeeded because I figured out where to start: by following Daniel Shiffman/Coding Train's 'Nature of Code', in its various forms: the online class at Kadenze, the book The Nature of Code, which you can buy or read for free, and the tutorials on YT: The Nature of Code: Simulating Natural Systems, an 83-video playlist using Processing, and The Nature of Code 2, 43 videos covering the same topics using p5.js. (I found them both useful, nowadays using whatever language is best suited for each specific project.) Daniel has been posting new tutorials, Coding Challenges, and livestreams on YT at least once a week for the past 6 years... many of the things I wanted to learn after the Nature of Code were already covered in his other videos. Daniel's Coding Train site also hosts his videos, often with additional useful materials. All of his resources have links to source code.
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[Caution: blinkenlights] Global variables are bad, mmkay?
Then I found that many of the other things I wanted to learn had already been covered in Daniel/Coding Train's other videos, Coding Challenges, and livestreams... he's published a new video at least once a week for 6 years now, an invaluable resource. The Coding Train site has additional resources, like links to multiple sketches that represent the state of the code at different times in the video.
- 20211214 recursive trees
What are some alternatives?
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
carden - Flashcards with spaced repetition and gamification 🌱
manim - A community-maintained Python framework for creating mathematical animations.
Fun-Programming - Code from the Fun Programming creative coding tutorials and my own random sketches
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
chromotome - A collection of color palettes saved for personal use.
kaboom.js - 💥 JavaScript game library
top-tic-tac-toe-js - A tic-tac-toe game written in JavaScript that you can play in your browser.
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
p5.js-web-editor - The p5.js Editor is a website for creating p5.js sketches, with a focus on making coding accessible and inclusive for artists, designers, educators, beginners, and anyone else! You can create, share, or remix p5.js sketches without needing to download or configure anything.
love - LÖVE is an awesome 2D game framework for Lua.