procedural-tileable-shaders VS lygia

Compare procedural-tileable-shaders vs lygia and see what are their differences.

procedural-tileable-shaders

Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other. (by tuxalin)

lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility (by patriciogonzalezvivo)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
procedural-tileable-shaders lygia
1 2
230 2,224
- -
2.6 9.4
almost 2 years ago 9 days ago
GLSL GLSL
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

procedural-tileable-shaders

Posts with mentions or reviews of procedural-tileable-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-05.
  • Randomly generated maps for our game
    2 projects | /r/godot | 5 Nov 2022
    https://www.youtube.com/watch?v=IvOfx-kbqac https://www.youtube.com/watch?v=ybbJz6C9YYA https://www.shadertoy.com/view/Msf3WH https://github.com/curly-brace/Godot-3.0-Noise-Shaders/tree/master/assets/gpu_noise_shaders https://github.com/tuxalin/procedural-tileable-shaders

lygia

Posts with mentions or reviews of lygia. We have used some of these posts to build our list of alternatives and similar projects.
  • Creative coding library for C
    1 project | /r/creativecoding | 18 Apr 2023
    Have you considered GLSL shaders? The syntax is almost like C. But you can write them in real-time, looking at the result in a browser window. And it is relatively easy to build something good-looking following simple examples (mash-up, remix, collage…) There are excellent libraries/frameworks to do creative coding with shaders: https://lygia.xyz Now, for valuable lessons in the art of programming… have you considered teaching them how to write 1KB demos in assembly? :) Just kidding… but I wanted to point out that C has a very very very steep learning curve. Yeah you do get demigod powers if you master it. It takes years even if you’re very motivated, although.
  • Lygia: A multi-language shader library
    1 project | news.ycombinator.com | 13 Sep 2022

What are some alternatives?

When comparing procedural-tileable-shaders and lygia you can also consider the following projects:

ShaderMan - Convert ShaderToy to Unity HLSL/CG

webgl-starfield - Procedural Parallax Starfields in WebGL

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.

hdr-toys - Componentized Rec.2100 to Rec.709 conversion shader for mpv-player, featuring dynamic curves and a uniform color space.

Fake-Interior-Shader-for-GodotEngine - Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.

threejs-typescript-template - A template for quickly creating ThreeJS projects using TypeScript and Webpack