Primitive Pictures
vtracer
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Primitive Pictures | vtracer | |
---|---|---|
15 | 12 | |
12,329 | 2,717 | |
- | 5.9% | |
0.0 | 7.4 | |
7 months ago | 9 days ago | |
Go | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Primitive Pictures
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Vtracer: Next-Gen Raster-to-Vector Conversion
TIL about https://github.com/fogleman/primitive from https://en.m.wikipedia.org/wiki/Comparison_of_raster-to-vect...
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Forest
Looks great! I've been thinking of having my own attempt at something like this ever since I saw a similar idea at primitive.lol
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A better compact image placeholder hash
Looks like it's made with https://github.com/fogleman/primitive
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Turn an image into blocky colour shapes
If you're looking for a more artistic arrangement of coloured blocks, and you've got some skills (or a Mac), there is this one application that's fun to play with. But I'm sure there are other ways.
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Do you know any stories of successful devs that struggled in the beginning?
Some examples off the top of my head (not game-dev specific) are https://www.michaelfogleman.com/ (creator of https://primitive.lol/), Marco Arment (https://marco.org/ - Overcast), or Pieter Levels (sadly as I write this I found that his blog seems to have been taken down and just redirects to his twitter https://twitter.com/levelsio?ref=levels.io - but still has a laundry list of projects old and new in his twitter bio)
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How do we cross-compile GitHub repositories nowadays without go get?
Any ideas on how I could simply cross-compile a non-module GitHub repository to three different architectures with predictable filenames? I wouldn't mind setting up a go.mod file, the problem is I would like to compile the executable in the github.com/fogleman/primitive repository, not my own code.
- Other ways to direct my plotter
- Primitive Pictures – Reproducing images with geometric primitives
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Experiment in evolving the smallest image file format
Consider an SVG from [Primitive](https://github.com/fogleman/primitive) and a mostly-transparent overlay containing the diff against the original image. Tuning Primitive is not entirely deterministic (like your algorithm) and I think a human interface for the front-end would allow a few knobs to erase parts of the diff in order to shrink the detail imperceptively. Seems like a good opportunity for a contest :)
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Combine neural painting with deepbrush for 100% realistic computer-made painting?
I think stroke-based painting methods like these are neat: https://github.com/jiupinjia/stylized-neural-painting https://github.com/fogleman/primitive
vtracer
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Show HN: AI Generated SVG's
Have you tried? https://www.visioncortex.org/vtracer/
Not affiliated, but I've used them for a project and I was impressed
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Vtracer: Next-Gen Raster-to-Vector Conversion
You can be too early. By now, a product in that space should be recognizing not just lines, but dimensions, and generating a properly dimensioned CAD model.
[1] https://github.com/visioncortex/vtracer/blob/master/docs/ima...
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[D] MNIST-like dataset in SVG format
Wondering if anyone encountered the same problem. I've also thought about building one by converting .jpg files using something like vtracer but the resulting quality might not be that great.
- Vectorize a black and white image
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Changing bitmap selections into a vector path.
In the meantime, you can use Inkscape or an tool like https://github.com/visioncortex/vtracer
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U_u: Convert JPEG photos of diagrams into transparent SVG pictures
Nice combination of things but most of the nifty stuff is the tracer: https://github.com/visioncortex/vtracer
- How to vectorise images?
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TXT2Vectorgraphics: Using SD to create scaleable icons (SVG,PDF)
Have you looked in to using https://github.com/visioncortex/vtracer over Potrace?
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A Vector program that has a "raster convertion" feature.
vtrace has worked well for me: https://github.com/visioncortex/vtracer it can be used online as well: https://www.visioncortex.org/vtracer
- Detecting lines with OpenCV
What are some alternatives?
imaginary - Fast, simple, scalable, Docker-ready HTTP microservice for high-level image processing
Txt2Vectorgraphics - Custom Script for Automatics1111 StableDiffusion-WebUI.
mpo - JPEG-MPO Decoder / Converter Library and CLI Tool
resvg - An SVG rendering library.
svgo - Go Language Library for SVG generation
svg2gcode - Convert vector graphics to g-code for pen plotters, laser engravers, and other CNC machines
gg - Go Graphics - 2D rendering in Go with a simple API.
ux-animate - A simple but powerful tweening, spring physics, animation library for Rust
gltf - :eyeglasses: Go library for encoding glTF 2.0 files
rust-skia - Rust Bindings for the Skia Graphics Library
imaging - Imaging is a simple image processing package for Go
resvg-js - A high-performance SVG renderer and toolkit, powered by Rust based resvg and napi-rs.