Primitive Pictures
triangula-cli
Primitive Pictures | triangula-cli | |
---|---|---|
15 | 2 | |
12,343 | 20 | |
- | - | |
0.0 | 0.0 | |
8 months ago | almost 3 years ago | |
Go | Go | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Primitive Pictures
-
Vtracer: Next-Gen Raster-to-Vector Conversion
TIL about https://github.com/fogleman/primitive from https://en.m.wikipedia.org/wiki/Comparison_of_raster-to-vect...
-
Forest
Looks great! I've been thinking of having my own attempt at something like this ever since I saw a similar idea at primitive.lol
-
A better compact image placeholder hash
Looks like it's made with https://github.com/fogleman/primitive
-
Turn an image into blocky colour shapes
If you're looking for a more artistic arrangement of coloured blocks, and you've got some skills (or a Mac), there is this one application that's fun to play with. But I'm sure there are other ways.
-
Do you know any stories of successful devs that struggled in the beginning?
Some examples off the top of my head (not game-dev specific) are https://www.michaelfogleman.com/ (creator of https://primitive.lol/), Marco Arment (https://marco.org/ - Overcast), or Pieter Levels (sadly as I write this I found that his blog seems to have been taken down and just redirects to his twitter https://twitter.com/levelsio?ref=levels.io - but still has a laundry list of projects old and new in his twitter bio)
-
How do we cross-compile GitHub repositories nowadays without go get?
Any ideas on how I could simply cross-compile a non-module GitHub repository to three different architectures with predictable filenames? I wouldn't mind setting up a go.mod file, the problem is I would like to compile the executable in the github.com/fogleman/primitive repository, not my own code.
- Other ways to direct my plotter
- Primitive Pictures – Reproducing images with geometric primitives
-
Experiment in evolving the smallest image file format
Consider an SVG from [Primitive](https://github.com/fogleman/primitive) and a mostly-transparent overlay containing the diff against the original image. Tuning Primitive is not entirely deterministic (like your algorithm) and I think a human interface for the front-end would allow a few knobs to erase parts of the diff in order to shrink the detail imperceptively. Seems like a good opportunity for a contest :)
-
Combine neural painting with deepbrush for 100% realistic computer-made painting?
I think stroke-based painting methods like these are neat: https://github.com/jiupinjia/stylized-neural-painting https://github.com/fogleman/primitive
triangula-cli
-
Triangula - an iterative algorithm to generate high quality triangulated images.
If you're using the GUI, you can hover over the export icon on the top bar. If you're using the CLI, you can use triangula render. I'm going to add more info here in a bit too: https://github.com/RH12503/Triangula-CLI/
What are some alternatives?
imaginary - Fast, simple, scalable, Docker-ready HTTP microservice for high-level image processing
triangula - Generate high-quality triangulated and polygonal art from images.
mpo - JPEG-MPO Decoder / Converter Library and CLI Tool
svgo - Go Language Library for SVG generation
gg - Go Graphics - 2D rendering in Go with a simple API.
gltf - :eyeglasses: Go library for encoding glTF 2.0 files
imaging - Imaging is a simple image processing package for Go
pt - A path tracer written in Go.
resize - Pure golang image resizing
goimagehash - Go Perceptual image hashing package
gocv - Go package for computer vision using OpenCV 4 and beyond. Includes support for DNN, CUDA, and OpenCV Contrib.
go-opencv - Go bindings for OpenCV / 2.x API in gocv / 1.x API in opencv