Primitive Pictures
triangle
Primitive Pictures | triangle | |
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15 | 5 | |
12,343 | 2,028 | |
- | - | |
0.0 | 1.1 | |
8 months ago | about 1 year ago | |
Go | Go | |
MIT License | MIT License |
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Primitive Pictures
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Vtracer: Next-Gen Raster-to-Vector Conversion
TIL about https://github.com/fogleman/primitive from https://en.m.wikipedia.org/wiki/Comparison_of_raster-to-vect...
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Forest
Looks great! I've been thinking of having my own attempt at something like this ever since I saw a similar idea at primitive.lol
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A better compact image placeholder hash
Looks like it's made with https://github.com/fogleman/primitive
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Turn an image into blocky colour shapes
If you're looking for a more artistic arrangement of coloured blocks, and you've got some skills (or a Mac), there is this one application that's fun to play with. But I'm sure there are other ways.
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Do you know any stories of successful devs that struggled in the beginning?
Some examples off the top of my head (not game-dev specific) are https://www.michaelfogleman.com/ (creator of https://primitive.lol/), Marco Arment (https://marco.org/ - Overcast), or Pieter Levels (sadly as I write this I found that his blog seems to have been taken down and just redirects to his twitter https://twitter.com/levelsio?ref=levels.io - but still has a laundry list of projects old and new in his twitter bio)
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How do we cross-compile GitHub repositories nowadays without go get?
Any ideas on how I could simply cross-compile a non-module GitHub repository to three different architectures with predictable filenames? I wouldn't mind setting up a go.mod file, the problem is I would like to compile the executable in the github.com/fogleman/primitive repository, not my own code.
- Other ways to direct my plotter
- Primitive Pictures – Reproducing images with geometric primitives
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Experiment in evolving the smallest image file format
Consider an SVG from [Primitive](https://github.com/fogleman/primitive) and a mostly-transparent overlay containing the diff against the original image. Tuning Primitive is not entirely deterministic (like your algorithm) and I think a human interface for the front-end would allow a few knobs to erase parts of the diff in order to shrink the detail imperceptively. Seems like a good opportunity for a contest :)
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Combine neural painting with deepbrush for 100% realistic computer-made painting?
I think stroke-based painting methods like these are neat: https://github.com/jiupinjia/stylized-neural-painting https://github.com/fogleman/primitive
triangle
- Free tool to generate triangulated images
- Free tool for generating triangulated image
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Why do so many tutorials use the command line for file navigation?
For example, I've been using a library to make my wallpapers look triangly, and I have it spitting out "(original pic)_tri.png" for everything in my wallpapers dirs.
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New features and updates for the ▲ Triangle library
For all of the supported features and for a better description head over to the project page: https://github.com/esimov/triangle
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Show HN: I built a tool to generate triangulated art from images
For low-poly art, I wonder if there could be a way to only triangulate a specific area. (eg. only the pet and not the background)
Also, if you need something less aliased, check out Triangle [1], a similar and awesome tool!
[1] https://github.com/esimov/triangle
What are some alternatives?
imaginary - Fast, simple, scalable, Docker-ready HTTP microservice for high-level image processing
sqip - "SQIP" (pronounced \skwɪb\ like the non-magical folk of magical descent) is a SVG-based LQIP technique.
mpo - JPEG-MPO Decoder / Converter Library and CLI Tool
shapeme - Evolve images using simulated annealing
svgo - Go Language Library for SVG generation
ink - Creative coding in Go
gg - Go Graphics - 2D rendering in Go with a simple API.
Wails - Create beautiful applications using Go
gltf - :eyeglasses: Go library for encoding glTF 2.0 files
suspx - Analytical tool for r/place
imaging - Imaging is a simple image processing package for Go
triangulator - A visualisation of the delaunay triangulation of FAST keypoints of YOUR FACE