Primitive Pictures
stylized-neural-painting
Primitive Pictures | stylized-neural-painting | |
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15 | 6 | |
12,329 | 1,536 | |
- | - | |
0.0 | 0.0 | |
7 months ago | over 2 years ago | |
Go | Python | |
MIT License | Creative Commons Zero v1.0 Universal |
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Primitive Pictures
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Vtracer: Next-Gen Raster-to-Vector Conversion
TIL about https://github.com/fogleman/primitive from https://en.m.wikipedia.org/wiki/Comparison_of_raster-to-vect...
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Forest
Looks great! I've been thinking of having my own attempt at something like this ever since I saw a similar idea at primitive.lol
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A better compact image placeholder hash
Looks like it's made with https://github.com/fogleman/primitive
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Turn an image into blocky colour shapes
If you're looking for a more artistic arrangement of coloured blocks, and you've got some skills (or a Mac), there is this one application that's fun to play with. But I'm sure there are other ways.
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Do you know any stories of successful devs that struggled in the beginning?
Some examples off the top of my head (not game-dev specific) are https://www.michaelfogleman.com/ (creator of https://primitive.lol/), Marco Arment (https://marco.org/ - Overcast), or Pieter Levels (sadly as I write this I found that his blog seems to have been taken down and just redirects to his twitter https://twitter.com/levelsio?ref=levels.io - but still has a laundry list of projects old and new in his twitter bio)
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How do we cross-compile GitHub repositories nowadays without go get?
Any ideas on how I could simply cross-compile a non-module GitHub repository to three different architectures with predictable filenames? I wouldn't mind setting up a go.mod file, the problem is I would like to compile the executable in the github.com/fogleman/primitive repository, not my own code.
- Other ways to direct my plotter
- Primitive Pictures – Reproducing images with geometric primitives
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Experiment in evolving the smallest image file format
Consider an SVG from [Primitive](https://github.com/fogleman/primitive) and a mostly-transparent overlay containing the diff against the original image. Tuning Primitive is not entirely deterministic (like your algorithm) and I think a human interface for the front-end would allow a few knobs to erase parts of the diff in order to shrink the detail imperceptively. Seems like a good opportunity for a contest :)
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Combine neural painting with deepbrush for 100% realistic computer-made painting?
I think stroke-based painting methods like these are neat: https://github.com/jiupinjia/stylized-neural-painting https://github.com/fogleman/primitive
stylized-neural-painting
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I want to create an image to image transformer but I have no idea how to get started.
I want to create a Python program that takes in an image, paints over it, then spits out the resulting image. What I want to do is almost exactly like this project, but I want to do it from scratch, and make it more attuned to people's faces, as well as add more than just oil painting, pixel art, and marker strokes.
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test
(Added Mar. 9, 2021) PaintCLIP.ipynb - Colaboratory by advadnoun. Uses Stylized Neural Painter to generate images. As of time of writing, this gave me an error message.
- I want to create a Stylized Neural Painting software
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Combine neural painting with deepbrush for 100% realistic computer-made painting?
I think stroke-based painting methods like these are neat: https://github.com/jiupinjia/stylized-neural-painting https://github.com/fogleman/primitive
- Stylized Neural Painting
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Idea for developers: Use CLIP to steer a differentiable vector graphics generator
Not exactly what you suggested, but pretty fun! Here's PaintCLIP using https://github.com/jiupinjia/stylized-neural-painting
What are some alternatives?
imaginary - Fast, simple, scalable, Docker-ready HTTP microservice for high-level image processing
Story2Hallucination
mpo - JPEG-MPO Decoder / Converter Library and CLI Tool
deep-daze - Simple command line tool for text to image generation using OpenAI's CLIP and Siren (Implicit neural representation network). Technique was originally created by https://twitter.com/advadnoun
svgo - Go Language Library for SVG generation
Styleformer - A Neural Language Style Transfer framework to transfer natural language text smoothly between fine-grained language styles like formal/casual, active/passive, and many more. Created by Prithiviraj Damodaran. Open to pull requests and other forms of collaboration.
gg - Go Graphics - 2D rendering in Go with a simple API.
big-sleep - A simple command line tool for text to image generation, using OpenAI's CLIP and a BigGAN. Technique was originally created by https://twitter.com/advadnoun
gltf - :eyeglasses: Go library for encoding glTF 2.0 files
pytorch-AdaIN - Unofficial pytorch implementation of 'Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization' [Huang+, ICCV2017]
imaging - Imaging is a simple image processing package for Go
rome - Realistic mesh-based avatars. ECCV 2022