poudriere
lmms
poudriere | lmms | |
---|---|---|
13 | 206 | |
371 | 7,610 | |
2.2% | 1.5% | |
9.4 | 9.4 | |
12 days ago | 1 day ago | |
Shell | C++ | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
poudriere
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IT Pro Tuesday #257 - IAS/NPS Log Analysis, Web Dev Tutorials, FreeBSD Builder & More
poudriere is a powerful port/package build and test system with a focus on package production and bulk building for FreeBSD. This easy-to-use, parallelized solution relies solely on the base system and can build the entire portstree. Supports building packages for different FreeBSD versions, and ensures compatibility with any package management tool by organizing packages in an identical layout to official mirrors. qci considers it a favorite tool.
- Dear Red Hat: Are you dumb?
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Helpful Guide to Poudriere for a First-Time BSD User coming from Linux
poudriere(8) command synonyms: jail, jails … · Issue #1053 · freebsd/poudriere
- Simple FreeBSD Poudriere Harvester Guide
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Are there some sort of "jails images" one can pull to quickly setup popular software stacks?
95% of the time the only thing you have to do is install a package and enable the service. So what's the value in having a centralized repository of pre-configured images? Sure, if you want to roll out an image to thousands of servers - make an image using poudriere image](https://github.com/freebsd/poudriere/wiki/poudriere-image.8-devel) and send them out. It's not really any easier - and is definitely not better - to use an image that someone else made.
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FreeBSD Home Audio Studio
> pkg is an amazing system that beats dpkg or rpm
What's your reasoning for this statement? I find poudriere[1] handy for compiling one's own packages from ports configured to fit one's goals, but I see nothing outstanding in plain pkg.
It has issues when there's an IPv6 address up (even link-local) but no egress v6 routing. It would hang and wait for a timeout when an IPv6 address is selected from resolved addresses. After a timeout - pkg connects to v4 endpoint but if there's several packages to be downloaded, it can fall back to trying to connect to v6 with the next package.
On the other hand, I've recently had Ubuntu 22.04 register Python-related packages which were not successfully installed, resulting in all dpkg/apt/apt-get commands failing due to py3clean script throwing trackbacks, until /var/lib/dpkg/status was edited and these packages were in fact installed and then removed.
[1] https://github.com/freebsd/poudriere/wiki
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I want to move from linux to bsd
poudriere-devel has a bug where it tries to delete the incorrect zpool when building a zfs image fails. There's a pull request that addresses it, but I have no idea when that will get merged. I also don't know how long it will be before there's a new poudriere release after it gets merged. The current ports version was last updated in 2022-09, so it could be months.
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Ccache – a fast C/C++ compiler cache
I use this with Poudriere to speed up my FreeBSD pkg host building multiple Sets of ports https://github.com/freebsd/poudriere/wiki/ccache
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Sorry if dumb question but I’m looking to build a home network router (I should probably just buy one but I’m a bit of a hobbyist and an IT student) Would this hardware be okay or overkill? Network of 20ish devices. Thanks
Also jails is a terrific concept with poudriere and bastille
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Getting started with poudriere – with latest packages and OpenZFS
https://github.com/freebsd/poudriere/wiki/ and more.
lmms
- Studio One 6.5 is now available as public beta version for Ubuntu Linux
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Ask HN: Getting Started with DAW?
So, I saw the other day the release of the ep-133, and it happens that I want to get started doing that kind of stuff (e.g., creating simple beats). I have zero knowledge about DAW/sampling and music in general (my background is in soft. engineering), so the first thing that I searched on Google is "open source daw" and I found LMMS (https://lmms.io/). I'm going through the documentation right now.
Do you know which kind of books/articles/blogs I can follow to get started in this world of DAW? I would like to get the fundamentals first and then start experimenting (e.g., not sure if the analogy is correct, but "it's like I don't want to learn JavaScript, but I want to learn data structures, algorithms and programming in general")
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If you're interested in eye-tracking, I'm interested in funding you
# Topic 2: Dasher + Guitar Hero style music theory/improvisation practice program
Back "on topic": I remember being quite enamoured/fascinated by dasher when I first encountered it. It's quite a unique interaction paradigm with the constant "forward movement" and "intelligent" pre-filtering/constraint of options with size-based prioritization.
Your suggestion to extend this interaction style for use in the music theory domain immediately appealed to me, as it intersects with some musical things I've been thinking about/playing with recently.
Over the past couple of years I've been playing around with ("rules based" rather than ML) procedural music generation primarily in the context of games.
This has been motivated by a couple of things: partly a procgen project is helpful as a driver for gaining an deeper understanding of music theory which I would like to develop for my own composition/production; and, I'm really interested in exploring ways of providing people with the experience of actually composing/creating their own music--which is something I think many people perceive as something only "musicians"/"composers" can do.
The latter is driven my own music composition/creation/education experience: I learned piano as a kid for about a year until it was "mutually agreed" that if I wasn't going to practice perhaps it would be best to stop. :D But I've always really enjoyed music, particularly electronic/dance/EDM, and wanted to also create it & not just consume it--over the years I played around a tiny amount with creating some but gravitated toward DJing as my primary means of musical expression.
Then a few years ago I started "more seriously" creating tracks with LMMS (a FLOSS DAW https://lmms.io) and while progress was slow it was still nice to be able to enjoy the results.
But I grew frustrated/dissatisfied by the fact that I didn't really know how to add more of a melodic component to my music. (I'm an Anthemic Trance guy from way back. :D )
Over a couple of years after butting my head up against Music Theory a few times and bouncing off again (not unlike my experience with Rust :D ) one day I suddenly somehow "saw" some of the (simplified) Music Theory patterns/rules that I'd not internalised/understood previously.
And then I could add melody to my tracks! :o I mean they weren't masterpieces but it sounded like music! It blew my mind. :)
Not long after I realised something I found quite profound: it felt like music, instrument skills & music theory had only ever been presented to me as a thing that you did so you could play other people's music but I never wanted to play other people's music, I wanted to create my own!
Which then triggered a period of "Why didn't anyone teach me years ago when I was a kid that you could create your own music by starting with a few simple rules & building on them? Here I was "many" years later voluntarily learning about music theory, trying to apply it and even practising scales! :o
Anyway, that experience made me wonder if other people have experienced music & its creation in the same way and what opportunities there might be (particularly within a game/casual context) to provide those people with their first taste of creating music through a "guided" experience of just playing (in both senses of the word).
So, yeah, the "Guitar Dasher"/"Piano Dasher" concept aligns quite nicely with that. :)
Not that anyone asked me. :D
Couple of related things:
* Your suggestion also reminded me of another FLOSS DAW I played around with called Helio which has a "chord tool" (https://docs.helio.fm/tips-and-tricks.html#chord-tool) which appears as a pie-menu pre-populated with chords that fit with the current scale/root. I seem to recall that there are commercial DAWs that also have a similar UI.
* While I'm not particularly happy with its current state (really need to upload the most recent version of the code, which I'm fractionally happier with) here's my first foray into music procgen for a game jam entry (with a "debug quality UI" for controlling the output), if you're interested in checking it out: https://rancidbacon.itch.io/the-conductor
* And from a different angle here's another game jam entry where the concept I was playing with was essentially using music theory concepts as the basis for creating combat interactions/patterns (e.g. "Oh, no, how am I going to harmonize with whatever that was that the boss just played?!") and it all takes place on the "Grand Staff"/"Great Stave": https://rancidbacon.itch.io/stave-off
(Unfortunately as often seems to be the case I ended up spending more time fighting with a Unicode music engraving font/standard than I did writing game play for that last one. :) )
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Midi I/O vs USB
Of course, you need some kind of DAW software in your PC that receives MIDI (from LPK), creates the audio data and sends them to Volt. If you have zero experience with this, start with some kind of simple and self-contained DAW, like e.g. "LMMS" (free download). Later you can graduate to more complex (and expensive) DAWs and separate VST plugins.
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touhou 23 gameplay real !!!!(🚨🚨🚨🚨)
song made in lmms by me
- Is LMMS still being developed?
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Linux for Video Editing and Photo Editing and Music DJ: Some idea?
For music making, it kind of depends on what you use normally but LMMS is a decent free DAW.
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My dual boot with windows 11 won't boot past intro screen or even into bios after failed attempt to fix frequent Kerbal panic.
Give a try to Ardour, LMMS, MusE and Rosegarden.
- Can't drag and drop instruments at all
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Resources and such
LMMS
What are some alternatives?
ardour - Mirror of Ardour Source Code
muse - MusE is a digital audio workstation with support for both Audio and MIDI
aseprite-macos-buildsh - Automated script to create latest release app (either beta, or release whichever is newer) of Aseprite for macOS
bastille - Bastille is an open-source system for automating deployment and management of containerized applications on FreeBSD.
MuseScore - MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
switchroot-android-build - Scripts and environment to build Switchroot Android image
ebsynth - Fast Example-based Image Synthesis and Style Transfer
unifi-pfsense - A script that installs the UniFi Controller software on pfSense and other FreeBSD systems
helm - Helm - a free polyphonic synth with lots of modulation
anydsl - Meta project to quickly build dependencies
seq66 - Seq66: Seq24-based live MIDI looper/editor. v. 0.99.12 2024-01-13. NSM support; Linux/Windows/FreeBSD; PDF user manual. Help access to tutorial and PDF. Beta code in portfix branch.