poudriere
Bazel
poudriere | Bazel | |
---|---|---|
13 | 136 | |
371 | 22,373 | |
2.2% | 0.8% | |
9.4 | 10.0 | |
12 days ago | 3 days ago | |
Shell | Java | |
BSD 2-clause "Simplified" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
poudriere
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IT Pro Tuesday #257 - IAS/NPS Log Analysis, Web Dev Tutorials, FreeBSD Builder & More
poudriere is a powerful port/package build and test system with a focus on package production and bulk building for FreeBSD. This easy-to-use, parallelized solution relies solely on the base system and can build the entire portstree. Supports building packages for different FreeBSD versions, and ensures compatibility with any package management tool by organizing packages in an identical layout to official mirrors. qci considers it a favorite tool.
- Dear Red Hat: Are you dumb?
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Helpful Guide to Poudriere for a First-Time BSD User coming from Linux
poudriere(8) command synonyms: jail, jails … · Issue #1053 · freebsd/poudriere
- Simple FreeBSD Poudriere Harvester Guide
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Are there some sort of "jails images" one can pull to quickly setup popular software stacks?
95% of the time the only thing you have to do is install a package and enable the service. So what's the value in having a centralized repository of pre-configured images? Sure, if you want to roll out an image to thousands of servers - make an image using poudriere image](https://github.com/freebsd/poudriere/wiki/poudriere-image.8-devel) and send them out. It's not really any easier - and is definitely not better - to use an image that someone else made.
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FreeBSD Home Audio Studio
> pkg is an amazing system that beats dpkg or rpm
What's your reasoning for this statement? I find poudriere[1] handy for compiling one's own packages from ports configured to fit one's goals, but I see nothing outstanding in plain pkg.
It has issues when there's an IPv6 address up (even link-local) but no egress v6 routing. It would hang and wait for a timeout when an IPv6 address is selected from resolved addresses. After a timeout - pkg connects to v4 endpoint but if there's several packages to be downloaded, it can fall back to trying to connect to v6 with the next package.
On the other hand, I've recently had Ubuntu 22.04 register Python-related packages which were not successfully installed, resulting in all dpkg/apt/apt-get commands failing due to py3clean script throwing trackbacks, until /var/lib/dpkg/status was edited and these packages were in fact installed and then removed.
[1] https://github.com/freebsd/poudriere/wiki
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I want to move from linux to bsd
poudriere-devel has a bug where it tries to delete the incorrect zpool when building a zfs image fails. There's a pull request that addresses it, but I have no idea when that will get merged. I also don't know how long it will be before there's a new poudriere release after it gets merged. The current ports version was last updated in 2022-09, so it could be months.
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Ccache – a fast C/C++ compiler cache
I use this with Poudriere to speed up my FreeBSD pkg host building multiple Sets of ports https://github.com/freebsd/poudriere/wiki/ccache
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Sorry if dumb question but I’m looking to build a home network router (I should probably just buy one but I’m a bit of a hobbyist and an IT student) Would this hardware be okay or overkill? Network of 20ish devices. Thanks
Also jails is a terrific concept with poudriere and bastille
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Getting started with poudriere – with latest packages and OpenZFS
https://github.com/freebsd/poudriere/wiki/ and more.
Bazel
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Hello World
Wow, if you curl it, there's a lot of boilerplate code there.
Maybe built using Bazel?
https://bazel.build
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Things I learned while building projects with NX
Bazel by Google
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Show HN: Flox 1.0 – Open-source dev env as code with Nix
Luckily a feature to limit the disk cache size is in development: https://github.com/bazelbuild/bazel/issues/5139
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How to write unit tests in C++ relying on non-code files?
This is a problem that Bazel (https://bazel.build) solves in a very convenient way. You can just keep using the paths relative to the repository root, and as long as you properly declare your test needs that file it will access it without problems. Or you can use the runfile libraries to access them too.
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blade-build VS Bazel - a user suggested alternative
2 projects | 28 Jan 2024
- Bazel 7.0 LTS
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My first Software Release using GitHub Release
When doing research for this lab exercise I looked at both vcpkg and conan. Both are package managers that would automate the installation and configuration of my program with its dependencies. However, when it came to releasing and sharing my program my options were limited. For example, the central public registry for conan packages is conan-center, but these packages are curated and the process is very involved. There was no way conan-center would accept a class project like mine. Alternatively, I could host a conan package on a public Artifactory repository, but accessing the package requires users to add the repository to their conan remote. This already sounded like too many steps to expect regular users to follow - I already haven't setup any conan remotes, there's no way I could expect regular users to know about conan remotes, let alone have conan installed on their system. After discussing with people online and consulting my instructor, I ultimately decided to do a GitHub release. However, in the future I was encouraged to look into using CMake or bazel.
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Declarative Gradle is a cool thing I am afraid of: Maven strikes back
NOTE: I won’t mention SBT and Leiningen here because, with all due respect, they are niche build tools. I also won’t discuss Kobalt for the same reason (besides, it’s no longer actively maintained). Additionally, I won’t touch upon Bazel and Buck in this context, mainly because I’m not very familiar with them. If you have insights or comments about these tools, please feel free to share them in the comments 👇
- Bazel
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A Modern C Development Environment
> None of this solves C's only REAL problem (in my opinion) which is the lack of dependency management.
Bazel solves this really nicely, I know some people have strong opinions on it but I cannot recommend it enough
https://bazel.build/
What are some alternatives?
ardour - Mirror of Ardour Source Code
Buck - A fast build system that encourages the creation of small, reusable modules over a variety of platforms and languages.
aseprite-macos-buildsh - Automated script to create latest release app (either beta, or release whichever is newer) of Aseprite for macOS
nx - Smart Monorepos · Fast CI
bastille - Bastille is an open-source system for automating deployment and management of containerized applications on FreeBSD.
meson - The Meson Build System
switchroot-android-build - Scripts and environment to build Switchroot Android image
Gradle - Adaptable, fast automation for all
unifi-pfsense - A script that installs the UniFi Controller software on pfSense and other FreeBSD systems
ninja - a small build system with a focus on speed
anydsl - Meta project to quickly build dependencies
turborepo - Incremental bundler and build system optimized for JavaScript and TypeScript, written in Rust – including Turborepo and Turbopack. [Moved to: https://github.com/vercel/turbo]