polymers
A library of components and systems for use with the Polymorph ECS, covering graphics, physics, networking, database queries, console IO, and more. (by rlipsc)
goodluck
A hackable template for creating small and fast games. Nim port (by planetis-m)
polymers | goodluck | |
---|---|---|
1 | 2 | |
23 | 15 | |
- | - | |
10.0 | 3.2 | |
over 1 year ago | 11 months ago | |
Nim | Nim | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
polymers
Posts with mentions or reviews of polymers.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-25.
-
ECS: Rules, dos and don'ts and best practices for Systems
My ECS is written in Nim but you might find the demo game for it instructive. It's a 2D top down shooter, and looks like this when run.
goodluck
Posts with mentions or reviews of goodluck.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing polymers and goodluck you can also consider the following projects:
polymorph - A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
shipyard - Entity Component System focused on usability and flexibility.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity