pokered
VAC
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pokered
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Since the subreddit is going down tomorrow, here's an update on inserting custom player graphics with the Universal Pokemon Randomizer ZX
It has been a while since last, but that's because of compression algorithms and memory allocation issues, which had to be taken care of before writing the front/back images in Gen I and II. Big thanks to FuSoYa, RGME, and the decomp team, who provided the tools and guides which made this possible.
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Ziggo moet een waarschuwingsbrief van Brein aan haar klant sturen
De gereverse engineerde code voor Pokemon Rood/Blauw dan? https://github.com/pret/pokered
- This month's Gen 1 style sprites update
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[OC] Pokemon Adventures:The previous generation chapter 48
Ash didn't catch charmander. Charmander belonged to a different trainer who abandoned charmander. Ash came along and saved charmander and adopted him.. And it's still traded only. The rule was created specifically for the video games to prevent you from getting traded a really powerful pokemon from a friend and steamrolling the game. Whether or not the badge rule applies is based on whether or not the trainer I'd matches the pokemon's trainer ID. The game has been completely decompiled. You can literally check the source code and see the function yourself.
- Learning ASM be like
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What is out there in Pokemon Red & Blue?
Here's a list of all maps in Pokemon Gen 1: https://github.com/pret/pokered/tree/master/maps
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[Gen 1 - R/B/Y] Celadon City Game Corner RNG "manipulation'
I tried to look into this a while back, I've been curious about what actually determines these odds. There's a disassembly of gen 1 to dig through. It looks like the SevenAndBarMode referenced here is the super lucky state, and AllowMatches and AllowSevenAndBarMatches looks like they're playing with odds. Can't fully make sense of how it works or how these get initialized.
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Original Pokemon RGBY export all audio and SFX as midi
I initially wanted to export all the original audio from the games rom as midi files. Fortunately my google-fu lead me to this a post on romhacking in 2014 where the PokeRed Poject rom audio has been disassembled to asm. Going through the list I noticed not all the audio is properly titled and some songs could be missing for example MtMoon and Cerulean city is missing.
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Help required. [Pokemon Red]
Start by installing the pokered disassembly. You can then edit the game's data and code with any text editor. You can adjust the base exp given by a Pokemon by editing their base stats in data/pokemon/base_stats/. For more complex modifications you can adjust the experience gain formula in engine/battle/experience.asm.
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Pokémon Riddle #39
Is the Pokemon Red's source code a reputable source? In the game, struggle has always been defined as a move along side all the other moves in every generation.
VAC
- VAC banned for using cheat engine on singleplayer?
- Repair hacked account
- I need help.
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solution to anti cheat problem, why not make it FOSS instead (Survey)
Yeah i agree on server side. But on client side, proprietary doesn't make it better. There are already a case someone writing a dummy that report correct thing to the server\1]). And someone already disassembled entire anti cheat back to C code\2]).
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Zelda 64 has been fully decompiled
Similar projects:
* DevilutionX: decompiled and modern version of Diablo for the PC - https://github.com/diasurgical/devilutionX
* pokered: decompiled version of Pokemon Red for the Gamboy - https://github.com/pret/pokered
* zelda1: decompiled version of Zelda for the NES - https://github.com/aldonunez/zelda1-disassembly
* supermetroid: decompiled version of Super Metroid for the SNES - https://github.com/strager/supermetroid
* VAC: decompiled version of Valve Anti Cheat (VAC) for PC - https://github.com/danielkrupinski/VAC
- Cheating in other games
- VAC vs Vanguard.
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Detections
I reccomend daniel's VAC repository for partial reverses and good info: https://github.com/danielkrupinski/VAC/tree/master/VAC
What are some alternatives?
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
VAC-Bypass-Loader - Loader for VAC Bypass written in C.
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
VAC-Bypass - Valve Anti-Cheat bypass written in C.
DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
Kali - Open Source Linux Cheat For CSGO.
project-restoration - A Majora's Mask 3D patch that restores some mechanics from the original game to get the best of both worlds
jak-project - Reviving the language that brought us the Jak & Daxter Series
pokeemerald-ex-speedchoice
fake-stattrak - Apply kills to your stattrak and strange weapons in CSGO and TF2 without doing anything
mgbdis - Game Boy ROM disassembler with RGBDS compatible output
Little-Anti-Cheat - Anti-Cheat for Source Games