pokegold
pokered
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pokegold
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Do we know the DVs/stats of Red’s Pokémon in G/S/C?
If you still want the DVs, they should be 15, 13, 13, 14 for Attack, Defense, Speed, and Special Attack/Defense, respectively, which means the HP DV should be 14. You can find them here (Gold/Silver) and here (Crystal), though the only difference is that Crystal contains an additional entry for Eusine.
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I'm a novice with a very niche desire: A Game Boy Color emulator that can send, receive, and SAVE infrared pulses from Pokemon GSC. Nothing else really matters.
One other option is to actually look through the decompiled silver/gold roms, and find the code that actually generates the bytes - then you can copy this functionality on your Arduino.
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Ok after doing it with legendaries, i palette swapped Ceruledge and Armorogue!
The most common version of the myth is that in Gen 2, to save on space, each Pokémon was assigned a shiny palette based on its own colors. You can see the notes from a project to decompile Gold's code here: https://github.com/pret/pokegold/blob/1521f52e37741a9220a1362443df6d0462e582d3/data/pokemon/palettes.asm
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The best pokemon era was 1996-2001
~330k lines of assembly for gold/silver
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Blizzard threatens to shut down Warcraft III open-source engine
Also again, you can compile Pokemon games without a ROM right now from GitHub. Here's Gold for instance: https://github.com/pret/pokegold
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How do I build a Pokemon Silver rom with pokegold dissasembly
Follow the installation instructions
- How do I make a Pokemon Gold/Silver hack exactly?
- Disassembly of Pokémon Gold/Silver
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Change player name with Coin Case Glitch
As for your wondering if you could change your name by loading the name entry screen, it might be possible but I don't know if anyone's looked into it (I personally found directly editing my name via boxcode to be easier and more predictable), or if there'd be some unintended consequences from calling that specific routine when you normally aren't supposed to. You'd have to look into how the name entry works (you can find a disassembly for Gold here which has the relevant functions in human-readable assembly), ensure it'll write your name to the correct memory addresses, find the routine's exact ROM address then write a boxcode to call that routine and then safely return to your game.
- Tepig is the next CommunityDay Pokémon!
pokered
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Since the subreddit is going down tomorrow, here's an update on inserting custom player graphics with the Universal Pokemon Randomizer ZX
It has been a while since last, but that's because of compression algorithms and memory allocation issues, which had to be taken care of before writing the front/back images in Gen I and II. Big thanks to FuSoYa, RGME, and the decomp team, who provided the tools and guides which made this possible.
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Ziggo moet een waarschuwingsbrief van Brein aan haar klant sturen
De gereverse engineerde code voor Pokemon Rood/Blauw dan? https://github.com/pret/pokered
- This month's Gen 1 style sprites update
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[OC] Pokemon Adventures:The previous generation chapter 48
Ash didn't catch charmander. Charmander belonged to a different trainer who abandoned charmander. Ash came along and saved charmander and adopted him.. And it's still traded only. The rule was created specifically for the video games to prevent you from getting traded a really powerful pokemon from a friend and steamrolling the game. Whether or not the badge rule applies is based on whether or not the trainer I'd matches the pokemon's trainer ID. The game has been completely decompiled. You can literally check the source code and see the function yourself.
- Learning ASM be like
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What is out there in Pokemon Red & Blue?
Here's a list of all maps in Pokemon Gen 1: https://github.com/pret/pokered/tree/master/maps
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[Gen 1 - R/B/Y] Celadon City Game Corner RNG "manipulation'
I tried to look into this a while back, I've been curious about what actually determines these odds. There's a disassembly of gen 1 to dig through. It looks like the SevenAndBarMode referenced here is the super lucky state, and AllowMatches and AllowSevenAndBarMatches looks like they're playing with odds. Can't fully make sense of how it works or how these get initialized.
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Original Pokemon RGBY export all audio and SFX as midi
I initially wanted to export all the original audio from the games rom as midi files. Fortunately my google-fu lead me to this a post on romhacking in 2014 where the PokeRed Poject rom audio has been disassembled to asm. Going through the list I noticed not all the audio is properly titled and some songs could be missing for example MtMoon and Cerulean city is missing.
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Help required. [Pokemon Red]
Start by installing the pokered disassembly. You can then edit the game's data and code with any text editor. You can adjust the base exp given by a Pokemon by editing their base stats in data/pokemon/base_stats/. For more complex modifications you can adjust the experience gain formula in engine/battle/experience.asm.
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Pokémon Riddle #39
Is the Pokemon Red's source code a reputable source? In the game, struggle has always been defined as a move along side all the other moves in every generation.
What are some alternatives?
Pokemon-Perfect-Crystal - The goal of this hack has been to make an idealized definitive version of Pokemon Crystal that has every Pokemon available to catch and to fix a number of glaring glitches that hampered the original game.
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
pokeyellow - Disassembly of Pokemon Yellow
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
WarsmashModEngine - An emulation engine to improve Warcraft III modding
DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
pokecrystal - Disassembly of Pokémon Crystal
project-restoration - A Majora's Mask 3D patch that restores some mechanics from the original game to get the best of both worlds
polishedcrystal - An upgrade to Pokémon Crystal. Brings features and content up to date, and adds some original content.
pokeemerald-ex-speedchoice
poketcg - Disassembly of Pokémon TCG
mgbdis - Game Boy ROM disassembler with RGBDS compatible output