poesie.nvim
omnisharp-roslyn
poesie.nvim | omnisharp-roslyn | |
---|---|---|
2 | 31 | |
17 | 1,690 | |
- | 0.8% | |
3.9 | 7.9 | |
almost 3 years ago | 23 days ago | |
Lua | C# | |
GNU General Public License v3.0 or later | MIT License |
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poesie.nvim
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Ask for neovim (0.6) LSP features or bugfixes now
If this is the case, I'm not sure a user should be using neovim, because they are likely to be unsatisfied generally with the customization experience which going forward will require more and more lua. I think efforts like https://github.com/phaazon/poesie.nvim may help address this by adding a declarative plugin configuration layer in something like json which could be "set" by a GUI. I've been talking to phaazon how to move that effort forward.
omnisharp-roslyn
- A Call for Developers – Jellyfin
- Script en C#
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I want to start making my console apps, I only have experience with game dev, where should I start?
Apropos lsp, these two might be interesting, if you haven't yet given up on C#. Again, that should work on many editors, including the evil one at hand. Note how both explicitly name vim, emacs and vscode in their documentation.
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Lunarvim with the unity game engine ?
I've been using Neovim (on Windows, not WSL) with Unity and the Omnisharp LSP smoothly for a while now, and it's definitely possible to have a decent experience. Assuming your config is already setup for LSP, completion, snippets, etc., there are a few Unity/Omnisharp specific workarounds to be aware of:
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Nvim 0.9.1 released (bugfix release)
I solved it using the workaround at the end of this issue thread in omnisharp-roslyn
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Stumped and overwhelmed on how to set up C# LSP
See: https://github.com/OmniSharp/omnisharp-roslyn/issues/2483 for some solutions.
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c# development in; neovim
No, Sematic Tokens has an issue opened for it since Dec 2022, with couple (well, at least one that I have seen) PRs open trying to fix it and some hacking around the issue in the comments, but it's not solved afaik.
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Lunarvim "Invalid character in group name" when editing C# files
Have a Look at this
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Omnisharp completely broken in Neovim v0.9 (M1 Pro)
I think the issue is related to 'Semantic Tokens' introduced in version 0.9 https://github.com/OmniSharp/omnisharp-roslyn/issues/2483
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Has anyone managed to get Neovim and Unity working well together?
I did, but it's a little bit tricky. If you could wait some hours I will share it with you after work. You can take a look at this thread first: https://github.com/OmniSharp/omnisharp-roslyn/issues/2250
What are some alternatives?
nvim-jdtls - Extensions for the built-in LSP support in Neovim for eclipse.jdt.ls
csharp-language-server - Roslyn-based LSP language server for C#
baby.nvim - meme
nvim-lspconfig - Quickstart configs for Nvim LSP
LuaSnip - Snippet Engine for Neovim written in Lua.
Roslynator - Roslynator is a set of code analysis tools for C#, powered by Roslyn.
distant.nvim - 🚧 (Alpha stage software) Edit files, run programs, and work with LSP on a remote machine from the comfort of your local environment 🚧
nvim-lsp-installer - Further development has moved to https://github.com/williamboman/mason.nvim!
coc.nvim - Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.
vimspector - vimspector - A multi-language debugging system for Vim
StyleCopAnalyzers - An implementation of StyleCop rules using the .NET Compiler Platform