The-Simpsons-Hit-and-Run
The-Simpsons-Hit-and-Run | ||
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2 | 11 | |
60 | 735 | |
- | - | |
8.7 | 4.1 | |
5 months ago | 9 months ago | |
Go | C++ | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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Ask HN: Where do I find good code to read?
the right amount of context + easy-to-use tooling
- Code culture; follow industry best practices and make it clear where & why you deviate
My personal favorite one: `make todo_list`
We use keywords (TODO, OPTIMIZE, HACK, etc…) through the codebase and make them easily searchable with make helpers.
Ref: https://github.com/pokt-network/pocket/blob/main/Makefile#L5...
- GitHub Pull Request Workflow (20 minute video comment)
The-Simpsons-Hit-and-Run
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Ask HN: Where do I find good code to read?
I'm an F tier programmer but I think the Simpson's Hit and Run game has some really great code. Its easy to read and well organized in my opinion.
https://github.com/Svxy/The-Simpsons-Hit-and-Run/tree/eb4b34...
- The-Simpsons-Hit-and-Run source code from 2003 [Not-Godot]
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The Simpsons Hit and Run leaked source code
https://github.com/Svxy/The-Simpsons-Hit-and-Run/blob/eb4b34... is a highlight
What are some alternatives?
Refactoring-Summary - Summary of "Refactoring: Improving the Design of Existing Code" by Martin Fowler
clean-code - Book review: A Handbook of Agile Software Craftsmanship
clara-rules - Forward-chaining rules in Clojure(Script)
HomeworldSDL
retlang
dolphin - Dolphin is a GameCube / Wii emulator.
mx-chain-go - ⚡ The official implementation of the MultiversX blockchain protocol, written in golang.
sqlite - sqlite mirror
htmx - </> htmx - high power tools for HTML
EmuDiscer - A simple tool for automatically lauching emulators when a game disc is inserted. EmuDiscer recognizes which system the game is made for, and lauches the right emulator.
deno_std - deno standard modules
dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.