pngsource
sciter
pngsource | sciter | |
---|---|---|
7 | 85 | |
105 | 2,560 | |
- | -0.1% | |
0.0 | 0.0 | |
almost 2 years ago | about 1 year ago | |
HTML | C++ | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pngsource
-
From Datalog to SVG
This is really neat. Reminiscent of how drawio.com can embed the source inside exported PNGs (see also https://github.com/Fusion/pngsource)
I would love to see this approach extended to add some animation too.
- Wails: Build beautiful cross-platform applications using Go
-
Sciter, the 5 MB Electron alternative, has switched to JavaScript
I see, in this thread, talks about what Sciter does and does not offer.
It's not the only alternative to Electron, but it might be one that offers predictable and repeatable results.
I released a small open source project on HN last week (https://github.com/Fusion/pngsource) and I wrote its backend logic in Go. I built the frontend using Tailwind (https://tailwindcss.com) and DaisyUI (https://daisyui.com) and, using Go compiler flags, I can release the app using both WebView (github.com/webview/webview) (which, yes, does require the host OS' collaboration) and Wails (wails.app) (which also does.)
On Linux/AMD64, the binary's size is 3.7M when building for WebView, and 6.8M when targeting Wails.
The way the app works is I drag/drop files to the UI, magic happens, and I use github.com/ncruces/zenity to prompt the user for a save location.
I cross-compile the apps using xgo (https://github.com/karalabe/xgo)
It's been working pretty well on Linux, Windows, MacOS. I think WebView's approach of limiting the feature set is working well as it feels more "native" than Wails (better refreshes and resize operations for instance)
However, I already have a few tickets reporting that, for instance, the app is displayed as a blank window in some environments. And it's hard to debug remotely, obviously. So, this is where Sciter may be a better option.
- pngsource: Embed Embed source code in png files
- Embed source code in png files
- Show HN: Embed your source code in PNG files
sciter
- Show HN: Open Source TailwindCSS UI Components
-
Show HN: Dropflow, a CSS layout engine for node or <canvas>
> wondering if css and svg could be used as abstraction over graphics and UI libraries
There's another project called Sciter that uses CSS to target native graphics libraries: https://sciter.com
> I wonder how hard it was to implement css. I've heard it can be pretty complex.
It was hard, but the biggest barrier is the obscurity of the knowledge.
Text layout is the hardest, because working with glyphs and iterating them in reverse for RTL is brain-breaking. And line wrapping gets really complicated. It's also the most obscure because nobody has written down everything you need to know in one place. After I finished block layout early on, I had to stop for a couple of years (only working a few hours a week though) and learn all of the ins, outs, dos, and don'ts around shaping and itemizing text. A lot of that I learned by reading Pango's [1] source code, and a lot I pieced together from Google searches.
But other than that, the W3C specifications cover almost everything. The CSS2 standard [2] is one of the most beautiful things I've ever read. It's internally consistent, concise, and obviously the result of years of deliberation, trial and error. (CSS3 is great, but CSS2 is the bedrock for everything).
[1] https://gitlab.gnome.org/GNOME/pango/
- Ask HN: Fastest cross-platform GUI stack/strategy
- Bringing Back Horizontal Rules in HTML Select Elements
-
Immediate Mode GUI Programming
otherwise, if we have only retained mode as in browsers, we will need to modify the DOM heavily and create temporary elements for handles.
[1] https://sciter.com
- This year in Servo: over 1000 pull requests and beyond
-
Rusty revenant Servo returns to render once more
I've still never used it but I've long been curious about Sciter:
https://sciter.com
- Ode to the M1
-
So you want to write a GUI framework (2021)
These bullet points are exactly what I did in Sciter (https://sciter.com)
- Windowing
-- Tabs
-- Menus
-- Painting
-- Animation
-- Text
-The compositor
-Handling input
-- Pointer input
-- Keyboard input
- Accessibility
- Internationalization and localization
- Cross-platform APIs
- The web view
- Native look and feel
On top of that DOM and CSS implementations to achieve declarative UI. And JS as a languuage behind UI - declarative in some sense way of defining UI behavior.
-
Servo, the parallel browser engine written in Rust
I'm not sure if it can support all the libraries but yes it can be used to make desktop apps. Theres also Sciter.
https://sciter.com/
What are some alternatives?
quickjspp - Port of QuickJS Javascript Engine.
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
kroki - Creates diagrams from textual descriptions!
qt - Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
flexboard - React component library for re-sizable sidebars
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
NanoGUI - Minimalistic GUI library for OpenGL
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Wails - Create beautiful applications using Go
libRocket - libRocket - The HTML/CSS User Interface library
fyne - Cross platform GUI toolkit in Go inspired by Material Design