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pn-editor
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A cross platform petri net simulation library written in C
I just tried your program, and want to give some feedback by comparing it to pn-editor.
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How to check if a petri net could blow up
I'm working on a petri net simulation/editing program, and would like to forbid petri nets, which could blow up.
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Visual Novel Game Developers, could I please get your take on my morality point system?
I've even written a tool to make more complex conditions easier to manage. It can even simulate playing the story directly.
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Text editing crate
I always use this struct when I write some program having text editing capabilities, most recently for my pn-editor.
- Introducing the first prototype of VNgine
pns
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A cross platform petri net simulation library written in C
I allow all edits during simulation, so that there is no theoretical simulation, which would be in a state, that can not be reached from the initial state. Also see safety.
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What is your own favorite C project?
Here is link number 1 - Previous text "pns"
What are some alternatives?
RenPy - The Ren'Py Visual Novel Engine
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
TimedPetriNetEditor - [Application][Version 0.4.0][Functional] A timed Petri net and graph event editor and simulator combined to (max,+) algebra with wrapped API for Julia lang https://youtu.be/wsiF6u7DNVQ
sokol - minimal cross-platform standalone C headers
vngine-rs
gunslinger - C99, header-only framework for games and multimedia applications
microui - A tiny immediate-mode UI library
pacman.c - Simple Pacman clone written in C99.
astera - A C99 Cross Platform 2D Game Library
gb - gb single-file public domain libraries for C & C++
rotate - [WIP] static typed programming language that compiles to vm bytecode