pmenu VS stb

Compare pmenu vs stb and see what are their differences.

pmenu

A pie-menu in xlib and imlib2. (by phillbush)

stb

stb single-file public domain libraries for C/C++ (by nothings)
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pmenu stb
9 164
205 25,071
- -
6.3 6.7
8 months ago 12 days ago
C C
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pmenu

Posts with mentions or reviews of pmenu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-04.
  • [OC] XFiles: A modular X11 file browser (WIP)
    4 projects | /r/linux | 4 Jan 2023
    It does not have a context menu. Instead, it uses a script set in the $XFILES_CONTEXTCMD environment variable. This script must call xmenu, pmenu, thingmenu, jgmenu, or any other mouse-controllable menu; and gets as argument the paths to selected files.
  • "Weapon wheel" for X11 - alternative to rofi
    1 project | /r/i3wm | 19 Nov 2022
    sounds like a great idea actually. Check out https://github.com/phillbush/pmenu I haven't had time sadly.
  • Abysmal network performance on XPS 15
    24 projects | /r/archlinux | 24 Aug 2022
     ~ λ paru [sudo] password for ken: :: Synchronizing package databases... core is up to date extra is up to date community is up to date multilib is up to date error: failed retrieving file 'core.db' from mirrors.rit.edu : Resolving timed out after 10000 milliseconds error: failed retrieving file 'extra.db' from mirrors.rit.edu : Could not resolve host: mirrors.rit.edu warning: too many errors from mirrors.rit.edu, skipping for the remainder of this transaction error: failed retrieving file 'community.db' from mirrors.rit.edu : Could not resolve host: mirrors.rit.edu error: failed retrieving file 'multilib.db' from mirrors.rit.edu : Could not resolve host: mirrors.rit.edu error: failed retrieving file 'core.db' from mirrors.rit.edu : Failed to connect to mirrors.rit.edu port 443 after 8720 ms: Connection timed out :: Starting full system upgrade... there is nothing to do :: Looking for AUR upgrades :: Looking for devel upgrades error: timed out looking for devel update: https://github.com/tryone144/picom.git error: timed out looking for devel update: https://github.com/themix-project/oomoxify.git error: timed out looking for devel update: https://github.com/phillbush/pmenu.git error: timed out looking for devel update: https://github.com/themix-project/oomox.git error: timed out looking for devel update: https://github.com/themix-project/themix-plugin-base16.git error: timed out looking for devel update: https://github.com/GreenRaccoon23/archdroid-icon-theme.git error: timed out looking for devel update: https://github.com/simmel/urxvt-resize-font.git error: timed out looking for devel update: https://github.com/themix-project/gnome-colors-icon-theme.git error: timed out looking for devel update: https://github.com/themix-project/oomox.git error: timed out looking for devel update: https://github.com/wbthomason/packer.nvim error: timed out looking for devel update: https://github.com/themix-project/oomox.git error: timed out looking for devel update: https://github.com/PapirusDevelopmentTeam/papirus-icon-theme.git error: timed out looking for devel update: https://github.com/khanhas/spicetify-cli.git error: timed out looking for devel update: https://github.com/themix-project/oomox.git error: timed out looking for devel update: https://github.com/themix-project/oomox.git error: timed out looking for devel update: https://github.com/gusbemacbe/suru-plus.git error: timed out looking for devel update: https://github.com/BetterDiscord/BetterDiscord.git error: timed out looking for devel update: https://github.com/elkowar/eww error: timed out looking for devel update: https://github.com/gusbemacbe/suru-plus-aspromauros.git error: timed out looking for devel update: https://github.com/themix-project/oomox.git error: timed out looking for devel update: https://github.com/numixproject/numix-folders.git error: timed out looking for devel update: https://github.com/numixproject/numix-icon-theme.git error: timed out looking for devel update: https://github.com/themix-project/oomox.git error: timed out looking for devel update: https://github.com/nana-4/materia-theme.git error: timed out looking for devel update: https://github.com/themix-project/oomox.git error: timed out looking for devel update: https://github.com/themix-project/oomox-gtk-theme.git error: timed out looking for devel update: https://github.com/mpereira/tty-solitaire error: timed out looking for devel update: https://github.com/will8211/unimatrix.git error: timed out looking for devel update: https://github.com/alacritty/alacritty.git error: timed out looking for devel update: https://gitlab.com/jallbrit/bonsai.sh.git error: timed out looking for devel update: https://github.com/themix-project/archdroid-icon-theme.git error: timed out looking for devel update: https://github.com/themix-project/oomox.git error: timed out looking for devel update: git://github.com/schischi/xcwd :: Resolving dependencies... :: Calculating conflicts... :: Calculating inner conflicts... :: packages not in the AUR: electron15 kalarmcal python-magic-ahupp python2-appdirs python2-ordered-set python2-packaging python2-pyparsing python2-six steam-fonts :: marked out of date: dnstop python-gaphor python-swspotify :: orphans: electron14 gkill-bin ruby-hpricot ugene-bin Aur (12) 3dslicer-bin-5.0.3-2 czkawka-gui-bin-5.0.1-1 ignition-transport-8-8.2.0-2 gazebo-11.11.0-2 lazydocker-0.18.1-1 nvim-packer-git-r522.90b323b-1 paru-1.11.1-1 python-mpv-1.0.1-1 tuner-1.5.1-2 ventoy-bin-1.0.79-3 zoom-5.11.9-1 zotero-6.0.13-1
  • Is this app launcher available on KDE? What about the 3D overview?
    1 project | /r/kde | 26 May 2022
    Maybe give this a shot? https://github.com/phillbush/pmenu
  • πmenu: a pie menu for UNIX X11
    2 projects | /r/C_Programming | 25 Sep 2021
  • πmenu v2.4.0 released
    1 project | /r/linux | 25 Sep 2021
    https://github.com/phillbush/pmenu Additions of this new version: * Added submenu generation at runtime (when output spec begins with $). * Added -P option to prepend relative image paths with a prefix (#9). * Added tooltips that appear after hovering a item for one second.
  • Shod My X11 Desktop
    1 project | /r/unixart | 1 Mar 2021
    It's πmenu.
  • [shod] My X11 desktop
    1 project | /r/UsabilityPorn | 15 Feb 2021
    First, in the video, I use πmenu to change the song. A xnotify notification pops up showing the current song.
    4 projects | /r/unixporn | 6 Feb 2021
    The second is πmenu, a pie menu.

stb

Posts with mentions or reviews of stb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.
  • Lessons learned about how to make a header-file library (2013)
    1 project | news.ycombinator.com | 28 Feb 2024
  • Nebula is an open-source and free-to-use modern C++ game engine
    6 projects | news.ycombinator.com | 9 Jan 2024
    Have you considered not using an engine at all, in favor of libraries? There are many amazing libraries I've used for game development - all in C/C++ - that you can piece together:

    * General: [stb](https://github.com/nothings/stb)

  • STB: Single-file public domain libraries for C/C++
    4 projects | news.ycombinator.com | 6 Jan 2024
  • Writing a TrueType font renderer
    9 projects | news.ycombinator.com | 1 Jan 2024
    Great to see more accessible references on font internals. I have dabbled on this a bit last year and managed to have a parser and render the points of a glyph's contour (I stopped before Bezier and shape filling stuff). I still have not considered hinting, so it's nice that it's covered. What helped me was an article from the Handmade Network [1] and the source of stb_truetype [2] (also used in Dear ImGUI).

    [1] https://handmade.network/forums/articles/t/7330-implementing....

    [2] https://github.com/nothings/stb/blob/master/stb_truetype.h

  • Capturing the WebGPU Ecosystem
    9 projects | news.ycombinator.com | 11 Nov 2023
    So I read through the materials on mesh shaders and work graphs and looked at sample code. These won't really work (see below). As I implied previously, it's best to research/discuss these sort of matters with professional graphics programmers who have experience actually using the technologies under consideration.

    So for the sake of future web searchers who discover this thread: there are only two proven ways to efficiently draw thousands of unique textures of different sizes with a single draw call that are actually used by experienced graphics programmers in production code as of 2023.

    Proven method #1: Pack these thousands of textures into a texture atlas.

    Proven method #2: Use bindless resources, which is still fairly bleeding edge, and will require fallback to atlases if targeting the PC instead of only high end console (Xbox Series S|X...).

    Mesh shaders by themselves won't work: These have similar texture access limitations to the old geometry/tessellation stage they improve upon. A limited, fixed number of textures still must be bound before each draw call (say, 16 or 32 textures, not 1000s), unless bindless resources are used. So mesh shaders must be used with an atlas or with bindless resources.

    Work graphs by themselves won't work: This feature is bleeding edge shader model 6.8 whereas bindless resources are SM 6.6. (Xbox Series X|S might top out at SM 6.7, I can't find an authoritative answer.) It looks like work graphs might only work well on nVidia GPUs and won't work well on Intel GPUs anytime soon (but, again, I'm not knowledgeable enough to say this authoritatively). Furthermore, this feature may have a hard dependency on using bindless to begin with. That is, I can't tell if one is allowed to execute a work graph that binds and unbinds individual texture resources. And if one could do such a thing, it would certainly be slower than using bindless. The cost of bindless is paid "up front" when the textures are uploaded.

    Some programmers use Texture2DArray/GL_TEXTURE_2D_ARRAY as an alternative to atlases but two limitations are (1) the max array length (e.g. GL_MAX_ARRAY_TEXTURE_LAYERS) might only be 256 (e.g. for OpenGL 3.0), (2) all textures must be the same size.

    Finally, for the sake of any web searcher who lands on this thread in the years to come, to pack an atlas well a good packing algorithm is needed. It's harder to pack triangles than rectangles but triangles use atlas memory more efficiently and a good triangle packing will outperform the fancy new bindless rendering. Some open source starting points for packing:

    https://github.com/nothings/stb/blob/master/stb_rect_pack.h

    https://github.com/ands/trianglepacker

  • Www Which WASM Works
    2 projects | news.ycombinator.com | 24 Sep 2023
    The STB headers are mostly built like that: https://github.com/nothings/stb

    You could also add an optional 'convenience API' over the lower-level flexible-but-inconvenient core API, as long as core library can be compiled on its own.

    In essence it's just a way to decouple the actually important library code from runtime environment details which might be better implemented outside the C/C++ stdlib.

    It's already as simple as the stdlib IO functions not being asynchrononous while many operating systems provide more modern alternatives. For a specific type of library (such an image decoder) it's often better to delegate such details to the library user instead of circumventing the stdlib and talking directly to OS APIs.

  • File for Divorce from LLVM
    9 projects | news.ycombinator.com | 29 Jun 2023
    My stuff for instance:

    https://github.com/floooh/sokol

    ...inspired by:

    https://github.com/nothings/stb

    But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).

  • What C libraries do you use the most?
    4 projects | /r/C_Programming | 29 Jun 2023
    STB Libraries: https://github.com/nothings/stb
  • [Noob Question] How do C programmers get around not having hash maps?
    3 projects | /r/C_Programming | 22 Jun 2023
    stb_ds is also very popular.
  • Is there an existing multidimensional hash table implementation in C?
    4 projects | /r/C_Programming | 20 Jun 2023

What are some alternatives?

When comparing pmenu and stb you can also consider the following projects:

xprompt - A dmenu rip-off with contextual completion

Vcpkg - C++ Library Manager for Windows, Linux, and MacOS

xfiles - Le liste NoAds filtrano la pubblicità sul web e migliorano la tua navigazione. Scopri di più navigando sul sito web ufficiale.

imgui-node-editor - Node Editor built using Dear ImGui

imlib2-jxl - JPEG XL loader for imlib2

ZXing - ZXing ("Zebra Crossing") barcode scanning library for Java, Android

archdroid-icon-theme - Port of Google's material design icons for Android Lollipop+ to Linux (and influenced by Ubuntu Mono, Mint-X, and Numix).

freetype-gl - OpenGL text using one vertex buffer, one texture and FreeType

devoidwm - A simple X11 window manager

ImageMagick - 🧙‍♂️ ImageMagick 7

gnome-colors-icon-theme - A complete, multi-colored suite of themes and icons for Linux

Cppcheck - static analysis of C/C++ code