plus-minus-zero
mjai-reviewer
plus-minus-zero | mjai-reviewer | |
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1 | 15 | |
1 | 944 | |
- | - | |
0.0 | 7.0 | |
over 3 years ago | 2 months ago | |
Scala | Rust | |
GNU Affero General Public License v3.0 | Apache License 2.0 |
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plus-minus-zero
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In CPython, types implemented in C are part of the type tree
Hmm, now that I look at it my personal code is mostly gnarly functional libraries. https://github.com/m50d/plus-minus-zero/ is probably the project that's closest to something I'd do in Python, but I've still used a fancy reactive library and some functional tools for dealing with the explicit async futures.
(It's a quick calculator tool to compute your European Mahjong Associaton rank score based on your tournament results, and can import your existing results through some quick and dirty web scraping. The domain linked from github has expired, but it's running at https://adoring-khorana-c20461.netlify.app/ - Scala usually runs on the JVM but this build is set up to compile to JS and run in the browser).
mjai-reviewer
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How strong is Mortal? Can I rely on it as a source of truth?
There is this website that can analyse your games here. https://mjai.ekyu.moe
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I'm in such an awful funk... help me out
This site is pretty helpful in analyzing your games using an AI mahjong program: https://mjai.ekyu.moe/
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Advice request.
You can use Akochan to review your games. It isn't perfect and it doesn't give you a reason why your choice is not the best like a chess engine.
- Avoiding Death by Tsumo?
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Hardstuck M1 Sandan LF Mahjong Teacher!
There are plenty of things you can do on your own to become a better mahjong player, though. Log review your games with an AI like Mortal or Naga, or with stronger players. There are also a couple of English translated higher level resources for improving your mahjong gameplay, like Uzaku's guide to tile efficiency and WWYD problem books, and Statistical Mahjong Strategy.
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Play This as 7 Pairs or Pon the Dora?
This would be an interesting one to run through Mortal.
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Need some advice on riichi decisions
This is all just what I would do though. If you want a more definitive answer you can throw your game log in to an AI like Mortal or akochan and they'll tell you how strongly they feel about a riichi.
- Games that make you want to quit playing
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I saw some guys stuck on losestrick in the silver room, and were asking for advice on how to improve your game. I'm the same and here's what helped me (more in the comments)
https://mjai.ekyu.moe/ hope this gonna be useful for you
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First gold room I step into in a long time... I can see why mahjong burned me out. Please, no more...
There is a website that can analyse your games and give you what should be discarded based on EV, but its currently under maintenance (https://mjai.ekyu.moe/), if you don't want to wait for it get off maintenance you can just download the program to analyse your games but its not very user friendly: https://github.com/Equim-chan/mjai-reviewer
What are some alternatives?
rlcard - Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.
RiichiBooks - A book on riichi mahjong strategies
AlphaJong - A Mahjong AI for Mahjong Soul
mahjong - Implementation of riichi mahjong related stuff (hand cost, shanten, agari end, etc.)
301-wwyd-translation - Translation of G Uzaku's mahjong book 301 "Established Practice" Which to cut?
CPython - The Python programming language
chombot - Discord bot for Riichi Mahjong servers
commonjong - An open-source mahjong engine in Java.
chombo-gen - Web service generating images of Japanese (Riichi) Mahjong hands.
riichi-hand-rs - A collection of utilities for working with Riichi Mahjong player hands to use with Rust programming language