pjproject | tSIP | |
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7 | 3 | |
1,839 | 134 | |
1.1% | - | |
9.0 | 9.2 | |
10 days ago | 6 days ago | |
C | C | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pjproject
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Hi, anyone used PJSIP for P2P connectivity (ICE)
Hello, I'm in the process of developing a multiplayer FPS game and recently delved into ICE connectivity (STUN/TURN). Currently, my setup involves a custom matchmaking server in C++, with UDP port handling on the client side through UPnP or a fallback custom relay server. While the current approach works well, I'm exploring options to simplify the project by incorporating existing technologies. I've come across Libjuice and Libpjsip for NAT traversal. Libjuice offers a nice and simple API, but it supports only one person. Hence, I'm considering Libpjsip. I came across their ICE demo script at https://github.com/pjsip/pjproject/blob/master/pjsip-apps/src/samples/icedemo.c and I'm curious about its performance, particularly the pj_ice_strans_sendto2 function. I'm keen to understand how it compares to my current implementation with Berkeley Sockets and whether Libpjsip is a suitable choice for multiplayer P2P games. Any insights or assistance would be highly appreciated. Thanks!
- How to implement video call feature in Native android with kotlin?
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Something like Asterisk but in Rust?
Things improved a lot thanks to the adoption of the pjsip stack.
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What sort of mature, open-source libraries do you feel Rust should have but currently lacks?
When I look at stuff like pjsip, I get the impression, it would be huge amount of work. Am I mistaken?
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Creating new project using PJSIP library in Visual Studio 2015
The first issue I'm facing is I can't find lib folder which is mentioned in Using pjproject libraries for your own application heading in the above-mentioned link. I download the source code from this link.
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Beaker Browser - An experimental peer-to-peer Web browser.
For client and server, I'm only really familiar with https://www.pjsip.org/. It also comes with a bunch of code for doing phone calls, which really most SIP Stacks were built around. But those parts can just not be used.
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SIP Phone with GUI on STM32F7
PJSIP (https://github.com/pjsip/pjproject) is used as SIP framework
tSIP
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Question about sending SIP devices a check-sync SIP notify message
With tSIP:
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Open source softphones?
I would point to tSIP, although it really depends what other requirements are (for example it does not support video). As most (all?) open source softphones are free it might make sense to test and provide instruction for few different ones, giving the choice for end users.
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FreePBX open source softphones
tSIP - BSD license, highly customizable with scripts and plugins - https://github.com/tomek-o/tSIP
What are some alternatives?
flutter-webrtc - WebRTC plugin for Flutter Mobile/Desktop/Web
sngrep - Ncurses SIP Messages flow viewer
embox - Modular and configurable OS for embedded applications
baresip - Baresip is a modular SIP User-Agent with audio and video support
freeswitch - FreeSWITCH is a Software Defined Telecom Stack enabling the digital transformation from proprietary telecom switches to a versatile software implementation that runs on any commodity hardware. From a Raspberry PI to a multi-core server, FreeSWITCH can unlock the telecommunications potential of any device.
Kamailio - Kamailio - The Open Source SIP Server for large VoIP and real-time communication platforms -
not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.
beaker - An experimental peer-to-peer Web browser
memberlist - Golang package for gossip based membership and failure detection
LiteDB - LiteDB - A .NET NoSQL Document Store in a single data file