pixel_push_football_godot
Scripts from the production version of pixel push football (android , ios), version 2.20 latest (by BThacker)
turbofat
Block-dropping puzzle game (by Poobslag)
pixel_push_football_godot | turbofat | |
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2 | 12 | |
6 | 43 | |
- | - | |
0.0 | 9.5 | |
over 2 years ago | 6 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixel_push_football_godot
Posts with mentions or reviews of pixel_push_football_godot.
We have used some of these posts to build our list of alternatives
and similar projects.
- My take on 2D 8-Bit Era "Souls" de-make I've worked on in GODOT over the last few months. I am not sure how much fun it would end up being to play but the learning experience has been totally worth it.
- I am open sourcing all the scripts that powered my Android IOS game that I released last year, Pixel Push Football
turbofat
Posts with mentions or reviews of turbofat.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-20.
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Tips you wish you knew sooner?
I found that same thread! I read through about 10-20 different similar threads hoping to find guidance, because creating and managing a bunch of one-shot timers is sort of tedious. I ended up writing a TimerGroup script where I can still create one-shot timers, but have the option to clean them up with timer_group.clear() if something unusual happens. And instead of calling await or yield I just hook up listeners.
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get_parent() and get_node() considered harmful
There are many well-designed and clever uses of get_parent() and get_node() other than your naive approach of arbitrarily navigating the scene tree to create brittle code. Here's a script I wrote so that its parent button can be activated with more than one shortcut key (e.g opening a menu with either the 'back' or 'menu' button). I'm curious how you'd handle this scenario in a way that produces concise reusable code?
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My open source Tetris-like game "Turbo Fat" is starting to come together
It's also open source if you'd like to pry into the source code or play it yourself. It's made in Godot 3.5.1 but I'd love to upgrade it to Godot 4 to play with all the new toys -- particularly CanvasGroups which will be a monumental improvement for my 2D rendering!
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Labels add "+3" to all line spacing. Is this magic number "+3" accessible anywhere?
Here's my current code, it is provided a list of fonts and will apply the largest font which can fit all of the text. However, calculating "will this font fit" of course cares about the difference between a font taking up 12 pixels of space and 15 pixels of space, so I need that "+3" constant. Maybe there is a better solution!
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Prevent overlapping sounds from playing one loud sound effect
sfx-deconflicter.gd
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I rewrote my game using Godot 3.5's SceneTreeTweens! Here's what I learned.
Overall I thought updating all of my code would take forever but I ended up doing it in a little over an hour. There's a little less visual clutter in my scenes now, since I don't need as many nodes. Here is the full change log if you really want to dig into the weeds! Thanks for reading.
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The unnecessarily fancy loading screen I designed for my puzzle game
When my game loads, it runs this ResourceCache script
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A puzzley scene transition I made using GDQuest's transition shader tutorial. Thanks GDQuest!
https://www.youtube.com/watch?v=K9FBpJ2Ypb4 here's the tutorial I followed, I made a custom mask which resembles the blocks from my game.
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I'm thinking on starting my own indie game, is it okay to just use assets I bought online?
However, if this is a game you're planning on to work on for a few months, publish on itch.io or Steam, or make money from -- then I recommend recording the licenses for all assets in your game, and keeping them in one place. For example, I have a big asset-license.txt file which tells me, for example:
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Any tips on applying a big animated texture to parts of a tilemap?
The game is open source, and the source code is available here if you want to poke around. The offending scene is Overworld.tscn, specifically the viewports near the top of the scene.
What are some alternatives?
When comparing pixel_push_football_godot and turbofat you can also consider the following projects:
ROTA - Godot 3.5.2 / Gravity Bending Puzzle Platformer Game
godot_open_star_fighter - A simple star fighter pilot game intended to be a starting point for the creation of other games.
tiny_crate - Godot 3.5.2 / Crate Chucking Puzzle Platformer Game
jdungeon - An opensource 2d morpg game based on the Godot engine in a medieval inspired fantasy world
Subspace-Armada - Subspace Armada is a 2D Metroidvania Action-Platformer that takes inspiration from the Megaman and Metroid games.
colorall - Absorb the adjacent colors by changing your blob's color
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
Godot - Godot Engine – Multi-platform 2D and 3D game engine