pipewire
JUCE
pipewire | JUCE | |
---|---|---|
93 | 105 | |
1,747 | 6,133 | |
1.0% | 1.9% | |
9.9 | 9.5 | |
1 day ago | 2 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pipewire
- PipeWire: Greatly improve handling of audio and video under Linux
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Firefox 116 Should Have Experimental PipeWire Camera Support
If you don't know what PipeWire is (I didn't), it's an audio-video handler - it replaces things like PulseAudio.
https://pipewire.org/
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Are we sure that weston/wayland is the way to go?
Damn, your "audio server" seems to disagree with you.
- [Linux Gaming] Quelle distribution fournit un pipewire hors boîte?
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PipeWire 0.3.66
PipeWire is a server and user space API to deal with multimedia pipelines. This includes:
- PipeWire 0.3.65 released
- what the hell is a pipewire, alsa, pulseaudio and jack ?
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Yousican & Linux
I installed and configured pipewire according to the instructions from the Debian website. And let me tell you, it solved all my problems. The sound quality is good enough for practice, latency is very low. Currently, I just mute my guitar in YS, turn on ToneLib, adjust the volume on the system mixer, and play.
- PipeWire 0.3.62
- How to screen capture using ffmpeg on wayland?
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
noise-suppression-for-voice - Noise suppression plugin based on Xiph's RNNoise
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
pulseaudio-modules-bt - [Deprecated, see https://github.com/EHfive/pulseaudio-modules-bt/issues/154] Adds Sony LDAC, aptX, aptX HD, AAC codecs (A2DP Audio) support to PulseAudio on Linux
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
pipewire-debian - Upstream Version of pipewire, wireplumber, roc-toolkit & blueman for debian/ubuntu
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
obs-ndi - NewTek NDI integration for OBS Studio
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
easyeffects - Limiter, compressor, convolver, equalizer and auto volume and many other plugins for PipeWire applications
audiogridder - DSP servers using general purpose computers and networks
piper - GTK application to configure gaming devices
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.