awesome-config
haxe
awesome-config | haxe | |
---|---|---|
1 | 82 | |
7 | 5,967 | |
- | 0.5% | |
0.0 | 9.7 | |
over 1 year ago | 4 days ago | |
Haxe | Haxe | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-config
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Try the new try.haxe!
My config is on Github[0] and it's an absolute mess: at first I used plain Lua, then tried MoonScript (which was a huge let down, unfortunately), then switched to Haxe. In all 3 cases this config was my first time using the languages in question, so the code is... less than ideal, let's leave it at that :)
If you want to set up something similar, you can start with haxeshigh/Makefile[1] and haxeshigh/bin/build (it's a shell script). In the haxeshigh/src/ there are implementations of three widgets: battery, brightness, and taglist[2]. The last one is the most complex as it uses coroutines to animate (slide in/out) the widget on screen. The rest of src/ are wrappers/type definitions for objects from Awesome, plus some macros/helpers for working with Lua tables (which are both arrays and hash tables at the same time, Haxe doesn't like this).
I found some bugs in the Lua part of the Haxe compiler (genlua.ml), but it was a long time ago, so they are probably fixed already. I don't remember the details, but the fix was trivial... I'll try to look for the issue and see if it's already fixed later.
[0] https://github.com/piotrklibert/awesome-config
[1] https://github.com/piotrklibert/awesome-config/blob/master/h...
[2] https://github.com/piotrklibert/awesome-config/blob/master/h...
haxe
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Wax compiler – a tiny language designed to transpile to other languages
This remineds me of Haxe[1]. I like Wax better because of the Common-Lisp-like syntax.
[1]: https://haxe.org
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Marimo: Interactive Fluffy Ball
I thought this was a three.js demo but it's actually built with a language called haxe [1]. I've never heard of this language before and looks really cool. Makes me want to play with it!
[1] https://haxe.org/
- Haxe 4.3.4
- Ask HN: Does anyone here use Haxe?
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Ask HN: What are some unpopular technologies you wish people knew more about?
The Haxe programming language (https://haxe.org/). It's insane how unpopular this is compared to its value.
"Haxe can build cross-platform applications targeting JavaScript, C++, C#, Java, JVM, Python, Lua, PHP, Flash, and allows access to each platform's native capabilities. Haxe has its own VMs (HashLink and NekoVM) but can also run in interpreted mode."
It's mostly popular in game dev circles, and is used by: Nortgard, Dead Cells, Papers Please, ... .
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
For those interested in cross platform game development, don't forget https://haxe.org/! The usefulness / popularity ratio is very high on this one :).
- Flash Museum – explore more than 130k flash games and animations
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Is this idea worth pursuing? (a common grammar interface for various interpreted languages written in C)
Sounds like haxe: https://haxe.org/
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TC39 Proposal: Types as Comments
I really enjoyed programming in AS3, and https://haxe.org/ was really helpful at the time to make development easier.
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TIL: "private_constant"
Been tinkering in the Haxe programming language recently. I definitely suggest checking it out, but one thing I liked was private constants. I know other languages have this, but its where I've encountered it most recently.
What are some alternatives?
hashlink - A virtual machine for Haxe
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
awesome-haxe-gamedev - Resources for game development on haxe
eso-light-attack-weave - This is a macro for the game Elder Scrolls Online
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
fut - Fusion programming language. Transpiling to C, C++, C#, D, Java, JavaScript, Python, Swift, TypeScript and OpenCL C.
Fable: F# |> BABEL - F# to JavaScript, TypeScript, Python, Rust and Dart Compiler
love - LÖVE is an awesome 2D game framework for Lua.
dhall - Maintainable configuration files
FrameworkBenchmarks - Source for the TechEmpower Framework Benchmarks project
Laravel - The Laravel Framework.