picom VS compton

Compare picom vs compton and see what are their differences.

compton

A lightweight compositor for X11 [Moved to: https://github.com/yshui/picom] (by yshui)
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picom compton
109 1
3,815 1,774
- -
9.7 8.3
9 days ago about 3 years ago
C C
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

picom

Posts with mentions or reviews of picom. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-18.

compton

Posts with mentions or reviews of compton. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-21.
  • picom glx backend error
    2 projects | /r/linuxquestions | 21 Mar 2021
    # # Backend # ################################# # Backend to use: "xrender" or "glx". # GLX backend is typically much faster but depends on a sane driver. backend = "glx"; #backend = "glx" ################################# # # GLX backend # ################################# glx-no-stencil = true; # GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. # My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, # but a 20% increase when only 1/4 is. # My tests on nouveau show terrible slowdown. glx-copy-from-front = true; # GLX backend: Use MESA_copy_sub_buffer to do partial screen update. # My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. # May break VSync and is not available on some drivers. # Overrides --glx-copy-from-front. # glx-use-copysubbuffermesa = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, but is known to break things on some driv> # Recommended if it works. # glx-no-rebind-pixmap = true; # GLX backend: GLX buffer swap method we assume. # Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). # undefined is the slowest and the safest, and the default value. # copy is fastest, but may fail on some drivers, # 2-6 are gradually slower but safer (6 is still faster than 0). # Usually, double buffer means 2, triple buffer means 3. # buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. # Useless with --glx-use-copysubbuffermesa. # Partially breaks --resize-damage. # Defaults to undefined. glx-swap-method = "'use-damage = true'"; ################################# # # Shadows # ################################# # Enabled client-side shadows on windows. shadow = true; # The blur radius for shadows. (default 12) shadow-radius = 20; # The left offset for shadows. (default -15) shadow-offset-x = -20; # The top offset for shadows. (default -15) shadow-offset-y = -20; # The translucency for shadows. (default .75) shadow-opacity = 0.5; log-level = "warn"; mark-wmwin-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). mark-ovredir-focused = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. # Usually more reliable but depends on a EWMH-compliant WM. use-ewmh-active-win = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. detect-rounded-corners = true; # Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client wi> # This prevents opacity being ignored for some apps. # For example without this enabled my xfce4-notifyd is 100% opacity no matter what. detect-client-opacity = true; # Specify refresh rate of the screen. # If not specified or 0, compton will try detecting this with X RandR extension. refresh-rate = 0; # Vertical synchronization: match the refresh rate of the monitor # this breaks transparency in virtualbox - put a "#" before next line to fix that # vsync = true; # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. # Reported to have no effect, though. dbe = false; # Limit compton to repaint at most once every 1 / refresh_rate second to boost performance. # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, # unless you wish to specify a lower refresh rate than the actual value. #sw-opti = true; # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen wi> # Known to cause flickering when redirecting/unredirecting windows. unredir-if-possible = false; # Specify a list of conditions of windows that should always be considered focused. focus-exclude = [ ]; # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. detect-transient = true; # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. detect-client-leader = true; ################################# # # Window type settings # ################################# wintypes: { tooltip = { fade = true; shadow = true; opacity = 0.9; focus = true;}; dock = { shadow = false; } dnd = { shadow = false; } popup_menu = { opacity = 0.9; } dropdown_menu = { opacity = 0.9; } }; ###################### # # XSync # See: https://github.com/yshui/compton/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d # ###################### # Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users. xrender-sync-fence = true;

What are some alternatives?

When comparing picom and compton you can also consider the following projects:

compton - A compositor for X11.

wayward - Fast desktop shell for wayland and weston.

picom - A lightweight compositor for X11 (previously a compton fork)

i3 - A fork of the i3 window manager with gaps and some other features. :warning: i3-gaps has been merged into i3.

gxkb - πŸ‡ΊπŸ‡¦ πŸ‡΅πŸ‡± πŸ‡±πŸ‡Ή X11 keyboard indicator and switcher

sway - i3-compatible Wayland compositor

FrankenWM - πŸ–ΌοΈ Fast dynamic tiling X11 window manager

void-packages - The Void source packages collection

find-cursor - Highlight the cursor position in X11

xfce-patches - Some patches for Xfce's components

stalonetray - STAnd aLONE TRAY (notification area) implementation for X11