picom
A lightweight compositor for X11 (by yshui)
compton
A lightweight compositor for X11 [Moved to: https://github.com/yshui/picom] (by yshui)
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picom | compton | |
---|---|---|
109 | 1 | |
3,815 | 1,774 | |
- | - | |
9.7 | 8.3 | |
9 days ago | about 3 years ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
picom
Posts with mentions or reviews of picom.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-18.
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Can't find picom and polybar default config files
(https://github.com/yshui/picom/blob/next/picom.sample.conf)
- ArchLinux sluggish on 4K monitor
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[photo] installing Debian :)
Also I took a census and zero founding members of NWA are "straight outta Picom". That's right, you heard it here first: Not even MC Ren is running Picom.
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FPS drops when scrolling in monocle layout with Picom
Update: after reporting in picom GitHub repo this is temporarily solved by using --no-frame-pacing. Looks like a recent commit causes this. You can view the discussion here: https://github.com/yshui/picom/issues/1072
- Zoom in and zoom out in dwm?
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Compositor Options for Animations
NEED HELP TESTING (write your issues here): https://github.com/yshui/picom/issues/1052
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[dwm] Beginning on linux desktop, first ricing
Compositor : picom
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In Picom with the rounded-corners setting how do you apply alpha to the menu list?
It looks like this was identified and the repo corrected in Jan (https://github.com/yshui/picom/issues/808) but the NixOS package has not been updated since Nov.
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I have two Linux computers which I use for gaming.... somehow the one with slightly inferior hardware gets significantly better performance. I'm trying to figure out why... any ideas?
If you have compositing you are likely using picom. You can check if it's running with ps -A | grep picom. I've never dealt with this issue as I don't really game on linux often, but I'm sure there's a solution somewhere in the github docs or issues. Worst case scenario you could always just kill the process with killall picom whenever you're about to game, and re-enable it with picom -b after. Do note though that currently running windows might bug out a bit when you kill/start the compositor.
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What are WSL limitations compared with a pure linux install?
Picom is broken for me with GLX backend related Github issue.
compton
Posts with mentions or reviews of compton.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-21.
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picom glx backend error
# # Backend # ################################# # Backend to use: "xrender" or "glx". # GLX backend is typically much faster but depends on a sane driver. backend = "glx"; #backend = "glx" ################################# # # GLX backend # ################################# glx-no-stencil = true; # GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. # My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, # but a 20% increase when only 1/4 is. # My tests on nouveau show terrible slowdown. glx-copy-from-front = true; # GLX backend: Use MESA_copy_sub_buffer to do partial screen update. # My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. # May break VSync and is not available on some drivers. # Overrides --glx-copy-from-front. # glx-use-copysubbuffermesa = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, but is known to break things on some driv> # Recommended if it works. # glx-no-rebind-pixmap = true; # GLX backend: GLX buffer swap method we assume. # Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). # undefined is the slowest and the safest, and the default value. # copy is fastest, but may fail on some drivers, # 2-6 are gradually slower but safer (6 is still faster than 0). # Usually, double buffer means 2, triple buffer means 3. # buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. # Useless with --glx-use-copysubbuffermesa. # Partially breaks --resize-damage. # Defaults to undefined. glx-swap-method = "'use-damage = true'"; ################################# # # Shadows # ################################# # Enabled client-side shadows on windows. shadow = true; # The blur radius for shadows. (default 12) shadow-radius = 20; # The left offset for shadows. (default -15) shadow-offset-x = -20; # The top offset for shadows. (default -15) shadow-offset-y = -20; # The translucency for shadows. (default .75) shadow-opacity = 0.5; log-level = "warn"; mark-wmwin-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). mark-ovredir-focused = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. # Usually more reliable but depends on a EWMH-compliant WM. use-ewmh-active-win = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. detect-rounded-corners = true; # Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client wi> # This prevents opacity being ignored for some apps. # For example without this enabled my xfce4-notifyd is 100% opacity no matter what. detect-client-opacity = true; # Specify refresh rate of the screen. # If not specified or 0, compton will try detecting this with X RandR extension. refresh-rate = 0; # Vertical synchronization: match the refresh rate of the monitor # this breaks transparency in virtualbox - put a "#" before next line to fix that # vsync = true; # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. # Reported to have no effect, though. dbe = false; # Limit compton to repaint at most once every 1 / refresh_rate second to boost performance. # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, # unless you wish to specify a lower refresh rate than the actual value. #sw-opti = true; # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen wi> # Known to cause flickering when redirecting/unredirecting windows. unredir-if-possible = false; # Specify a list of conditions of windows that should always be considered focused. focus-exclude = [ ]; # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. detect-transient = true; # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. detect-client-leader = true; ################################# # # Window type settings # ################################# wintypes: { tooltip = { fade = true; shadow = true; opacity = 0.9; focus = true;}; dock = { shadow = false; } dnd = { shadow = false; } popup_menu = { opacity = 0.9; } dropdown_menu = { opacity = 0.9; } }; ###################### # # XSync # See: https://github.com/yshui/compton/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d # ###################### # Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users. xrender-sync-fence = true;
What are some alternatives?
When comparing picom and compton you can also consider the following projects:
compton - A compositor for X11.
wayward - Fast desktop shell for wayland and weston.
picom - A lightweight compositor for X11 (previously a compton fork)
i3 - A fork of the i3 window manager with gaps and some other features. :warning: i3-gaps has been merged into i3.
gxkb - πΊπ¦ π΅π± π±πΉ X11 keyboard indicator and switcher
sway - i3-compatible Wayland compositor
FrankenWM - πΌοΈ Fast dynamic tiling X11 window manager
void-packages - The Void source packages collection
find-cursor - Highlight the cursor position in X11
xfce-patches - Some patches for Xfce's components
stalonetray - STAnd aLONE TRAY (notification area) implementation for X11