Cloak
libGimbal
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Cloak
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Object-oriented Programming with ANSI-C [pdf]
Where cloak.h is https://github.com/pfultz2/Cloak/blob/master/cloak.h
The above macros are admitttedly very hairy. If C had a better preprocessor, but was otherwise unchanged, they could look a lot nicer.
> I never said such a thing. Would appreciate if you didn't put words in my mouth.
A normal part of dialogue is, "I'm going to repeat your point back to you in my own words, and you can either agree with my restating of it, or point out at which point I've misunderstood you". That's what I was doing. "Would appreciate if you didn't put words in my mouth" is unnecessary hostility.
> In my concrete example, given that FILE and DIR were classified as objects, to which of the so-called objects does F(const char*, FILE, DIR) belong?
Take any language which you agree is "OO". Add one new feature (if it isn't already there): functions/methods which don't belong to any class/object. Now the function you are talking about is possible in that language. Did the language thereby suddenly cease to be OO when we added that feature? Most people would disagree with "Yes". But if "No", what is the actual difference between C and that language?
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Plain C API design, the real world Kobayashi Maru test
> I use this pattern so much I actually wrote a little metaprogramming language that is capable of generating a lot of the boilerplate for you. Link in my bio, if anyone's interested in looking at it.
Your language [0] is an interesting idea. I've done a lot of similar stuff (not at work, I'm very rarely asked to write C code professionally, but I like mucking around with it in my personal time). My own approach to C metaprogramming involves obtuse preprocessor hacks (e.g [1]) and shell scripts that use grep/awk/sed to find macro invocations and spit out new header files as a result. Maybe your way is better.
A word of warning though – do you realise your name for your language is an anti-gay slur in several dialects of English? You might end up unintentionally upsetting some people with it.
[0] https://github.com/scallyw4g/poof
[1] https://github.com/pfultz2/Cloak/wiki/C-Preprocessor-tricks,...
- Pretty-Printable Enumerations in Pure C
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Datatype99: C99 with Sum Types, v0.1.0
Well, mostly I use idioms from the Cloak Wiki (https://github.com/pfultz2/Cloak/wiki/C-Preprocessor-tricks,...). It takes some time to realise them :)
libGimbal
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Object-oriented Programming with ANSI-C [pdf]
I'm a huge academic fan of what GTk has accomplished (thanks to their GObject type system), and as much as I know the C89 crowd who thinks macros are all evil probably abhor this kind of thing, I think GTk is one of the most epic, impressive, ambitious C codebases in existence. Witness as non-OO C matches, rivals, and quite often beats Qt on equivalent classes/features in plain C... It's even above "just C++ style C," as they have added features like a property and signal system...
Such a fanboy it inspired my own type system and massive core library, libgimbal, which uses a type system similar to GObject and targets game consoles like the Sega Dreamcast: https://github.com/gyrovorbis/libgimbal
- LibGimbal: C17 Cross-platform, general-purpose core applications framework
What are some alternatives?
xcc - Toy C compiler for x86-64/aarch64/riscv64/wasm
DreamShell - Operating system for the Sega Dreamcast
datatype99 - Algebraic data types for C99
Cello - Higher level programming in C
website-meta-language - An old offline HTML preprocessor (which can be used for static site generation), written in Perl and C that is still maintained for legacy reasons, but probably not recommended for new sites.
apollo-saves - Apollo Save Tool Online Database
cdecl - Composing and deciphering C (or C++) declarations or casts, aka ‘‘gibberish.’’
COS - C Object System: a framework that brings C to the level of other high level programming languages and beyond
interface99 - Full-featured interfaces for C99
240pTestSuite - A homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters, line doublers and of course TV processing of 240p video. The Wii and Dreamcast versions have modes for 480i and 480p evaluation as well.
LMP3D - Multi Platform 3D Library for PlayStation 2 /Dreamcast / Game Cube /Wii / PSP