pf2e
PF2e-Animal-Companions
pf2e | PF2e-Animal-Companions | |
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144 | 16 | |
348 | 7 | |
2.0% | - | |
10.0 | 6.5 | |
about 11 hours ago | about 2 months ago | |
TypeScript | ||
Apache License 2.0 | Apache License 2.0 |
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pf2e
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The ULTIMATE AUTHORITATIVE PATHFINDER REMASTER survey!
(u/SwingRipper and I relied on the FOUNDRY Remaster names changelog for this poll, available at: https://github.com/foundryvtt/pf2e/wiki/Remaster-Changes )
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PF2e System won't update
Error: No system manifest found at https://github.com/foundryvtt/pf2e/releases/latest/download/system.json foundry.js:68325
- PF2e Companion Compendia not showing after install
- [PF2E] adding spelldc to action
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(Auto-)Updating modules on V10, while V11 is already out.
For example you could grab the link of system.json for version 4.12.9 if you were only on 4.10.4 and install it by pasting it into the manifest URL field and pressing install. https://github.com/foundryvtt/pf2e/releases
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Is using Foundry VTT with it?
With buffs and debuffs, you should be able to drag conditions straight from the ability description in the chat onto the token - there's options in the settings to have them automatically expire and remove themselves or not. For manually adjusting bonuses to rolls I'm pretty sure it's shift + click on the roll (or there's a setting to make it the reverse). It's worth going through the system guide to see how stuff like those work and how to turn them off if you don't want them.
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Question about v11 and pf2e
Their changelog doesn’t mention “beta” anymore: https://github.com/foundryvtt/pf2e/blob/master/CHANGELOG.md
- pf2e on foundry 11 ytet?
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PF2e on Foundry V10 "Wrap Up" stream
GitHub: https://github.com/foundryvtt/pf2e/
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Working on pf2e support for our VTT. We'd love to hear what you want out of a VTT!
If you want to add automation to homebrew traits or new descriptions you'll need to do a bit more than just using the homebrew menu. You can make a module that registers the traits and their descriptions quite easily. It's also the better way if you want to actually organize your homebrew content anyways since you can move it from game to game easily, share it with others, or even get it listed as a module by Foundry. Automation for those homebrew traits is possible, you can look at the Hopefinder module for an example of new traits that also get automated, in that case it was doable because characters in Hopefinder use a "Survivor" class which could contain all the rule elements, but for more advanced automation modules can modify the character data prep though that would be actual coding and not just some rule elements.
PF2e-Animal-Companions
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PF2e Companion Compendia not showing after install
https://github.com/TikaelSol/PF2e-Animal-Companions/releases/download/5.7.1/module.json is the manifest URL you want for the latest version of the Module that is v10 compatible.
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Need some help with Summoner
There's a foundry module called PF2e Companion Compendia that has all the Eidolon feats and stuff. Ask your GM to get the module then you can build your eidolon using a PC sheet. Just keep it's health at 0 and manage your joint health with your summoner's sheet.
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What do you recommend to "import" character sheets on foundry vtt?
For companions and eidolons you'll want the PF2e Animal Companions module, which gives you a few new compendia that all start with CC. From there, make a new character sheet (a player character one) and drag over the appropriate Eidolon, Prototype Construct, or Animal Companion Ancestry.
- Pathfinder 2: Are animal companions and familiars in the bestiaries somewhere?
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What VTT is best suited for Pathfinder?
PF2e Companion Compendium: https://github.com/TikaelSol/PF2e-Animal-Companions (absolutely needed if you have someone playing Summoner)
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How to use Companion Compendia?
I have videos on the github page showing how to build each companion type.
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[PF2E]: How to generate an Inventor's Construct?
I did have that module loaded. I needed to watch the videos on TikaelSol's GitHub page to see how to get that done. Thank you, u/Jetanwm!
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PF2E Animal Companions...
There is a video with instructions on the github page.
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PF2E Mod/Compendium needed for familiar
GitHub - TikaelSol/PF2e-Animal-Companions: A module for Foundry VTT that enables automation with PF2e Animal Companions.
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Animal companion mod
There is a module for managing animal companions - PF2e Animal Companion Compendia. It essentially provides a few additional compendiums that add actions, ancestries, and feats for animal companions. You make the animal companion using a regular PC character sheet, but instead of choosing "Elf" or "Human", etc., you choose "Bear" or "Cat".
What are some alternatives?
foundryvtt - Public issue tracking and documentation for Foundry Virtual Tabletop - software connecting RPG gamers in a shared multiplayer environment with an intuitive interface and powerful API.
foundryvtt-window-controls - Module for FoundryVTT. Organizes minimized windows on a fixed taskbar. Adds also Maximize and Pin window functionality.
xdy-pf2e-workbench - Random assortment of possibly useful doodads, thingumabobs and whatchamacallits for the foundry vtt pf2e system.
requestor
foundryvtt-arms-reach - FoundryVTT Door little Utilities, Arms Reach for door
foundryvtt-gmScreen - A module which creates a modular GM Screen
enhanced-terrain-layer
PF2e-Target-Damage - Discord: @vauxs
foundryvtt-docker - A simple docker image for hosting FoundryVTT
ZoomPanOptions - FoundryVTT module for zooming and panning better