papermario-dx VS gcc-papermario

Compare papermario-dx vs gcc-papermario and see what are their differences.

papermario-dx

Improved Paper Mario (Nintendo 64) game engine prioritising developer experience. Fork of the decompilation project. (by star-haven)

gcc-papermario

GCC 2.8.1 with patches to support building Paper Mario (by pmret)
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papermario-dx gcc-papermario
2 1
58 2
- -
9.5 0.8
10 days ago 12 months ago
C C
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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papermario-dx

Posts with mentions or reviews of papermario-dx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-12.

gcc-papermario

Posts with mentions or reviews of gcc-papermario. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-12.
  • Decompilation of Paper Mario for N64
    8 projects | news.ycombinator.com | 12 Jan 2024
    SM64 uses SGI's IRIS Development Option (IDO) compiler. And yes, it's unoptimised.

    Paper Mario, however, /does/ use GCC, and it's optimised. Figuring out the compiler version was fairly easy as there's a limited number of options - we know when the game began development, so we looked for releases around that time. The harder parts were figuring out compiler flags (consider all the -f flags affecting code generation; papermario used -fforce-addr) and coming to the terrifying conclusion that the compiler was modified!

    The majority of papermario was built with a modified build of GCC 2.8.1 [1] at -O2. The SDK code (libultra, nusystem) was built with GCC 2.7.2 at -O3. The iQue Player version, i.e. the Chinese release, was built with EGCS.

    [1] https://github.com/pmret/gcc-papermario