papermario-dx
Improved Paper Mario (Nintendo 64) game engine prioritising developer experience. Fork of the decompilation project. (by star-haven)
gcc-papermario
GCC 2.8.1 with patches to support building Paper Mario (by pmret)
papermario-dx | gcc-papermario | |
---|---|---|
2 | 1 | |
58 | 2 | |
- | - | |
9.5 | 0.8 | |
10 days ago | 12 months ago | |
C | C | |
- | GNU General Public License v3.0 only |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
papermario-dx
Posts with mentions or reviews of papermario-dx.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-12.
gcc-papermario
Posts with mentions or reviews of gcc-papermario.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-12.
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Decompilation of Paper Mario for N64
SM64 uses SGI's IRIS Development Option (IDO) compiler. And yes, it's unoptimised.
Paper Mario, however, /does/ use GCC, and it's optimised. Figuring out the compiler version was fairly easy as there's a limited number of options - we know when the game began development, so we looked for releases around that time. The harder parts were figuring out compiler flags (consider all the -f flags affecting code generation; papermario used -fforce-addr) and coming to the terrifying conclusion that the compiler was modified!
The majority of papermario was built with a modified build of GCC 2.8.1 [1] at -O2. The SDK code (libultra, nusystem) was built with GCC 2.7.2 at -O3. The iQue Player version, i.e. the Chinese release, was built with EGCS.
[1] https://github.com/pmret/gcc-papermario