paddle-game
invaders
paddle-game | invaders | |
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8 | 3 | |
1 | 1 | |
- | - | |
3.8 | 5.3 | |
over 2 years ago | 9 months ago | |
TypeScript | TypeScript | |
MIT License | - |
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paddle-game
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I wrote a 1980s-arcade-style invaders game to fulfill a childhood dream
Web Serial API would also mean one could create an Atari-style paddle controller to go with this game, kind of like this project: https://github.com/drohen/paddle-game
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Recommendations?
Once you get a bit of experience, have a go at building this: https://github.com/drohen/paddle-game it is something I put together in my spare time in a week, you might have fun replicating it.
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My study of physical interfaces for the web, making something simple/using constraints as a learning exercise - electroplankton meets the atari paddle controller. [More info in comments]
I have a bunch of notes and the code is available on github. Feel free to ask any questions!
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Demonstration of how its now possible to connect custom physical interfaces to web browser-based interactive games / instruments / installations [code / info in comments]
The repo is on github, and I've added a bunch of notes on how it all works. Feel free to get in touch if you have any questions.
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Web audio music toy controlled via web serial using a custom input device based on the classic paddle controller. Tutorial coming soon. [More info in comments]
I recently completed a one week personal challenge to build something interesting using just a potentiometer and button. I am learning more about the web serial api, and decided to connect these components to a pico, read the values and send it to a web app. I wanted to build something fun and music, so I created this elektroplankton-inspired game at the same time. The code is available, open source, along with the live app. I will update the documentation shortly. The code for the pico is also available, and can be adapted to an arduino or whatever. Considering how easy and fun this was, I'm hopeful that the web serial api is here to stay.
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Challenge (almost) completed - photos of the final hardware build. A hacked together paddle-style controller set for the the raspberry pico. Connects one controller to one ADC using a stereo audio cable. Also, an interface for 3 controllers, to use all ADC pins. [More info in comments]
I think that this project could just as easily work with an arduino uno, and of course, the code could easily be adapted. I only have a few final things I need to do in the app before I feel like I can say this is completed and move on to writing a full reflection and possibly a guide on how I did this. The code for the app and the pico is available on github, I will update all the readme and code comments to make it easier to follow along. I'll post a video as well demonstrating it all working.
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Challenge Day 1 - creating a browser app AND a custom controller in a week. The controller design will be based on the Atari "paddle" and the app is inspired by Nintendo's Elektroplankton. This is a video of the proof of concept of the app I built today.
I created challenge for the Raspberry Pico subreddit to try and build something out of a potentiometer and button. And my idea is summarised in the title of this post. This is the code but as of this post it isn't presented super well, just wanted to finish the proof of concept before creating more structure. I'm using a bunch of nice little utility libraries, and ToneJS. The plan is to connect the app to my custom controller using the Web Serial API.
invaders
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Are y’all really fluent in 6 program languages
Some of my code is here: https://github.com/JustinLloyd/invaders (Typescript with some HTML/CSS for browser) that is used on my C.V. website here: https://justin-lloyd.com/
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Why is open source game-dev not a thing?
My open source game projects are generally one shots, e.g. https://github.com/JustinLloyd/invaders requiring very little in the way of updates because I don't have the time to commit to ongoing maintenance.
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I wrote a 1980s-arcade-style invaders game to fulfill a childhood dream
These sorts of games are incredibly fun to write in modern languages, especially if you are given a canvas and the ability to blit graphics around without much concern for memory usage or blit speed.
Obligatory self-promotion: https://justin-lloyd.com/ which is my C.V. site that includes a 1970's-era space invaders style game based on the portable Galaxy Invaders 1000 game.
https://github.com/JustinLloyd/invaders
"Invaders from 78" is written in Typescript, implements a small ECS framework, uses Pixi for canvas rendering, and is event driven. No audio because, well... it's a C.V. website. It also doesn't work on mobile because the audience numbers for mobile visitors to my C.V. website is near enough zero that it would be wasted effort. Please excuse any front-end sins I may have committed because I generally don't do front-end web dev.
What are some alternatives?
invaders - A 1980s-arcade-style game written using HTML5, Canvas, and Web Audio
Invaders - Invaders game in 512 bytes (boot sector)
pixel-dungeon - Traditional roguelike game with pixel-art graphics and simple interface
rp2040js - A Raspberry Pi Pico Emulator in JavaScript
fixelart - Tool to fix AI-generated pixelart!
serial-web-test - Study of the Web Serial API using Raspberry Pi Pico and Web Audio
walking-timer - A simple stopwatch application that will time my daily walks
drumhaus - A browser controlled rhythmic groove machine.
wokwi-features - Wokwi Feature requests & Bug Reports
punkomatic-js - A Punk-O-Matic 2 song data parser and player.
zoltan - Zoltan is a polyphonic music synthesizer that you can play in your browser.