p5nim
rust-sdl2
p5nim | rust-sdl2 | |
---|---|---|
1 | 33 | |
51 | 2,617 | |
- | 1.1% | |
2.6 | 6.9 | |
11 months ago | 6 days ago | |
Nim | Rust | |
MIT License | MIT License |
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p5nim
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Nannou β An open-source creative-coding framework for Rust
Surprised to see this kind of project in Rust but it looks interesting.
Cannot resist plugging a Nim wrapper for p5js (although itβs a bit early stage), in case other are interested in doing p5/processing stuff in a niche but fun (and easy to pick up) language: https://github.com/pietroppeter/p5nim
rust-sdl2
- Nannou β An open-source creative-coding framework for Rust
- SDL2 issues
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SDL&C Or Wgpu&Rust, for Learning Graphics Programming ?
I don't think that SDL and WGPU are really comparable. You'd be better off comparing SDL to something like Notan or even the SDL bindings for Rust. That said, SDL will have vastly more learning resources than Wgpu or Notan or any Rust alternative. If you know and like rust you can probably use the resources with the Rust SDL bindings.
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Game Lib similar to LWJGL Pygame SDL
Those are 3 very different libraries. Are you looking for something in the middle, or do you want all of the features you described? For what it's worth, there's SLD2 bindings for Rust https://github.com/Rust-SDL2/rust-sdl2
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How would I connect renderer coded in C and logic coded in rust?
There's already a Rust binding for SDL2. See https://crates.io/crates/sdl2
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SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
nope. https://github.com/Rust-SDL2/rust-sdl2/issues/884 emscripten target won't work yet either.
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I would like a simple, but abstracted, drawing library
it seems like what you are looking for is sdl2 bindings
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cannot borrow `renderer` as mutable more than once at a time
Dude. It's literally at most 50 lines of code, the entire project. What kind of documentation do you expect me to write? The library I'm using is this one. I don't know why you'd need to know anything about it since it's purely something that can appear literally anywhere, it's part of the language.
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C++ coders, why do you stick with the language?
*and* SDL2-sys *and* Rust-SDL2
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Hey Rustaceans! Got a question? Ask here! (21/2022)!
The SDL2 crate had something like this, and it's an option I'm considering. However, if possible, I'd prefer a different, simpler GUI library, so if there's an input-specialized crate out there that does this, I'd love it.
What are some alternatives?
glicol - Graph-oriented live coding language and music/audio DSP library written in Rust
winit - Window handling library in pure Rust
cpal - Cross-platform audio I/O library in pure Rust
bevy - A refreshingly simple data-driven game engine built in Rust
nokhwa - Cross Platform Rust Library for Powerful Webcam/Camera Capture
Amethyst - Data-oriented and data-driven game engine written in Rust
nannou - A Creative Coding Framework for Rust.
rust-sdl - SDL bindings for Rust
opencv-rust - Rust bindings for OpenCV 3 & 4
raylib - A simple and easy-to-use library to enjoy videogames programming
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Crayon - A small, portable and extensible game framework written in Rust.