p5.js-web-editor
blockly
p5.js-web-editor | blockly | |
---|---|---|
40 | 55 | |
1,257 | 12,122 | |
1.8% | 0.6% | |
9.6 | 9.5 | |
9 days ago | 6 days ago | |
JavaScript | TypeScript | |
GNU Lesser General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
p5.js-web-editor
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Ask HN: Modern Day Equivalent to HyperCard?
not sure it counts as "HyperCard" but for environments there's p5js.org (https://editor.p5js.org/)
> I wish there were an offline environment like that built into firefox. You can bring up a javascript console, but it's not really a friendly development environment. And something like visual studio code is capable but large and complicated.
That seems like a day project in electron. At least to MVP. Use CodeMirror or Monaco. As long as you pass the right options you can run the user's code in an iframe in a separate process. That way you can kill it even if it has an infinite loop.
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How to Create Simple Sketching Art with p5.js: A Step-by-Step Tutorial
p5.js already has a web editor for you where you can make your first sketch. You can click here to create your first sketch.
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Let's compile like it's 1992
Another option is to use the p5.js library. They also have a nice online editor, at https://editor.p5js.org/, which makes it easy for students to get up and running quickly.
- TRADUÇÃO: Quando você vai querer usar o BubbleSort?
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hello :)
Playing is the way to go! Some stuff can be a bit hard to wrap your head around for the first time, but theres a lot of resources and good people on the generative scene to help. If you havent saw it, you can use the online editor https://editor.p5js.org/ so you dont need to worry about how the file structure of a p5 project works (its easy!) And this will feel a bit dumb for some people but the moment i saw the reference page https://p5js.org/es/reference/ i felt a bit of relief as i thought programmers just memorized all those methods and functions.
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Ising Model - Mathematical model of ferromagnetism in statistical mechanics
I'm not very good at JS or processing, but you can see how this one worked out by pasting it into https://editor.p5js.org/ or a similar website.
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How hard would it be to code a "point and click-y" game as a total beginner
You could do something like this in p5js pretty easily. p5js is a beginner friendly JavaScript library for drawing to an HTML canvas.
- De unde încep? Help!
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Scratch is the world’s largest coding community for children
I believe p5.js (used at https://editor.p5js.org/) is quite close to Scratch in spirit. Of course I think turning straight to javascript (the library really streamlines it) might be too difficult without instruction, so following some kind of tutorials or lessons would be necessary.
It's incredibly fun, and I've been making procedural... things for a while with it. Many artists use it (and of course every web tool is available... you can even later port the code to just straight canvas for the performance, although that's rarely necessary I guess).
See my little roguelike room generator: https://editor.p5js.org/gustavo.nramires/sketches/eyyxg7vl2
And a flower: https://editor.p5js.org/gustavo.nramires/sketches/hwhVUQu_X
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Wind and Grass
Hi, i'm on editor.p5js.org
blockly
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Ask HN: Modern Day Equivalent to HyperCard?
If your kid is already doing Scratch, Blockly is a really easy next step.
https://developers.google.com/blockly
Critically, Blockly can emit JavaScript and Python, plus it supports plugins for extended functionality. So the kid can stay inside the blockly universe for as long as they like, but easily peer under the hood and get into Python or JavaScript as soon as they like.
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The Unix Game
Perhaps blockly
https://developers.google.com/blockly
- Google Blockly
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⚧︎ Super Smash Siblings Trans
Unless it would contradict canon, every stage is very bright, highly interactive, full of pre-placed items, and so huge that you can usually run from your NPC opponents and enjoy exploring the stage in peace while they catch up to you. All buildings have Linux computers with actual internet access that allow you to program and print out your own projectiles/books/flags/UNO reverse cards/shinigami eyes/soupcans/cis TERF tears/masks/custom-made programs which can then be inserted into a different computer, but all without tracking any of your browser history; closets that you can enter; bookshelves containing the books mentioned in Masterpieces that you can either read in-game or throw to make random sentences/verses/comics from the book appear; and bathrooms with working mirrors that you can enter but their exact content and whether they're gendered or not depends on the stage.
- Scratch is the world’s largest coding community for children
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(Free) Visual Scripting Game Engine
Google made bockly It works with 5 languages. I think #C PHP and JavaScript. I know JavaScript for sure . But not sure about the others. blockly
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Am I wrong?
And as a corollary, Blockly: https://developers.google.com/blockly
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Ask HN: Best resources to learn Python or JavaScript for children?
https://developers.google.com/blockly/ Blocky with Javascript
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coding
https://developers.google.com/blockly (Block programming, very good with helping learn the logic)
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To be learned before or after Python?
Another block environment Blockly does compile to Javascript, and you can add your own block sets and use it in your existing webapp as a sort of workflow programming tool
What are some alternatives?
website-archive - Archive of the Coding Train website (first version)
Node RED - Low-code programming for event-driven applications
website - The Pudding's website
Rete.js - Rete.js is a framework for creating visual interfaces and workflows. It provides out-of-the-box solutions for visualization using various libraries and frameworks, as well as solutions for processing graphs based on dataflow and control flow approaches.
c2lc-coding-environment
react-native - A framework for building native applications using React
boiga - A Python library enabling ergonomic Scratch 3.0 code generation.
Vue.js - This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core
pxt-microbit - A Blocks / JavaScript code editor for the micro:bit built on Microsoft MakeCode
GrapesJS - Free and Open source Web Builder Framework. Next generation tool for building templates without coding
schotter - Nannou/Rust tutorial based on Schotter by Georg Nees
imgui-node-editor - Node Editor built using Dear ImGui