p2pcf
kons-9
p2pcf | kons-9 | |
---|---|---|
7 | 50 | |
913 | 549 | |
- | - | |
4.3 | 7.9 | |
5 months ago | 6 months ago | |
JavaScript | Common Lisp | |
MIT License | MIT License |
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p2pcf
- P2pcf: P2P WebRTC via Cloudflare Workers
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Ambient Co-Presence
You can use my project p2pcf to do WebRTC signalling and then sync the cursors by just blasting datachannel messages to all your connected peers.
https://github.com/gfodor/p2pcf
- [AskJS] Any js browser based p2p libraries?
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On This Day in 1990: WorldWideWeb ā Proposal for a HyperText Project by Timbl
Iām working on this, but for 3D.
The essential pieces you may be interested in:
- put all UI in shadow dom under the root, so inspector is exactly the html being edited
- use the file system access api to allow local writeback to file system while editing
- when on the web, connect to GitHub or via WebDAV to write back to origin while editing
- collaborate via crdts over webrtc. I wrote a cheap/free serverless signaling system for this: https://github.com/gfodor/p2pcf
DM me on Twitter if you want to Collab - this particular thread is something Iām going to be pushing hard on but not for 2D HTML, but 3D HTML.
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New open source project: Common Lisp 3D graphics system
Yes I think you should spend some time cleaning up your PoC into a real, usable project. Write a nice readme, get it so anyone can run it quickly and easily, etc. In my most recent github project I released [1] I also used DALL-E to make a nice header to the README, which can also help make it feel like a solid thing to be worth checking out imo.
[1] https://github.com/gfodor/p2pcf
- Show HN: P2PCF ā Low cost, low effort WebRTC signalling using Cloudflare workers
kons-9
- OpenSCAD Survey - what programming language do you want to be added to app?
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Lindenmayer Systems
Very cool. I must check this out.
I implemented some L-system features in my 3D Common Lisp system: https://github.com/kaveh808/kons-9
- Ask HN: Show me your half baked project
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Profound Beliefs
In some small way I am revisiting the idea with https://github.com/kaveh808/kons-9
We'll see what comes of it.
- Kons-9: Common Lisp 3D Graphics Project
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Symbolics Lisp Machines Graphics Demo (1990)
I began my 3D graphics development on a Symbolics workstation at the MIT Media Lab in the mid-80's. This was before the S-Graphics suite was released. [0]
The outstanding feature of the S-Graphics suite was the polygonal modeler which used a winged-edge structure that was far ahead of its time. It survives conceptually in the Wings3D system, which is a quite faithful copy of that modeler.
And of course you got the extensibility that came with the graphics system being built on Lisp.
But Symbolics was never, as far as I saw, a serious or popular contender in 3D production. Not only was the system expensive, but the hardware could not keep up with SGI's graphics abilities. Furthermore, the mass of CG developers at the time came from a C/Unix background, and rendering especially was so speed critical that C (and Fortran) resulted in faster systems.
Almost 40 years later, I have returned to the idea of developing a 3D system in Common Lisp [1]. We shall see where it leads.
[0] https://medium.com/@kaveh808/late-night-lisp-machine-hacking...
[1] https://github.com/kaveh808/kons-9
- Ask HN: Resources for Older Developers?
- Ask HN: What Are You Working On? (May 2023)
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A good codebase to study as a beginner
If you are interested in 3D graphics, I have tried to keep my code simple and comprehensible: https://github.com/kaveh808/kons-9
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Coding alone vs coding in a team
As a solo developer of my 3D system, my main focus has been to keep the enthusiasm and momentum going and to enjoy the development process, rather than worrying about how the code might not be optimal in various regards.
What are some alternatives?
oc - OpenCASCADE wrappers for Lisp
clog - CLOG - The Common Lisp Omnificent GUI
netplayjs - Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
quicklisp-projects - Metadata for projects tracked by Quicklisp.
weird - Generative art in Common Lisp
McCLIM - An implementation of the Common Lisp Interface Manager, version II
clozure-cl - Unofficial mirror of Clozure CL
bodge-nuklear - Thin wrapper over Nuklear for Common Lisp
nature - š The Nature Programming Language, may you be able to experience the joy of programming.
solvespace - Parametric 2d/3d CAD
nuklear - A single-header ANSI C immediate mode cross-platform GUI library