p-adic-diagrams VS halma

Compare p-adic-diagrams vs halma and see what are their differences.

p-adic-diagrams

Generate simple p-adic integer diagrams (by ubavic)

halma

Chinese Checkers Haskell library, GUI application and Telegram bot (by timjb)
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p-adic-diagrams halma
1 -
5 16
- -
0.0 0.0
about 3 years ago almost 3 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

p-adic-diagrams

Posts with mentions or reviews of p-adic-diagrams. We have used some of these posts to build our list of alternatives and similar projects.

halma

Posts with mentions or reviews of halma. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning halma yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing p-adic-diagrams and halma you can also consider the following projects:

manifold-random - Coordinate-free hypersurfaces as Haskell types

tcod-haskell - Haskell bindings to libtcod

GG - Automating the Set Card Game, but literally!

aeson-tiled - Aeson instances for Tiled map editor types

imj-animation - Monorepo for a multi-player game engine, and game examples

breakout - Breakout

yhseq - YH数列システムの実装

tateti-tateti - Meta tic-tac-toe ncurses game.

dice - Simplistic D&D style dice-rolling system.

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

ecstasy - :pill: a GHC.Generics-based entity component system