otterkit
systemshock
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otterkit | systemshock | |
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24 | 9 | |
5 | 795 | |
- | - | |
3.2 | 0.7 | |
3 months ago | about 1 year ago | |
C | C | |
Apache License 2.0 | GNU General Public License v3.0 only |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
otterkit
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[Alien Hunter Series Pt. 1] Mastering the COBOL Programming Language
Link: https://github.com/otterkit/otterkit
- Otterkit, open source COBOL 2023 compiler (ISO/IEC 1989:2023). We're looking for contributors to help modernize and improve the ecosystem with us
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Seeking Language Project to Join
We're working on a Standard COBOL compiler called Otterkit, with the goal of helping the ecosystem by providing a free and open source compiler that conforms to the new COBOL 2023 standard.
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Free and open source Standard COBOL tokenizer and analyzer
The packages for each part of the compiler are available on NuGet, and the repo is available on GitHub under the Apache-2.0 license.
- Proyectos: Cobol no está muerto esta de parranda en .NET
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
- Dynamic binding and the External Repository. We're looking for help and suggestions to figure out the most optimal way to implement COBOL's External Repository for Otterkit.
- We're looking for help and suggestions to figure out the most optimal way to implement the External Repository for Otterkit. Feel free to comment on the GitHub issue.
- How Rust went from a side project to the world’s most-loved programming language
- Otterkit, a free and open source COBOL compiler for .NET | We're looking for contributors and community help
systemshock
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The System Shock remake is excellent - and Nightdive's most ambitious work yet
For what it's worth, Nightdive did release the source code for the old Mac version and there's currently a cross-platform source port in development based on it: Shockolate.
- Systemshock: Shockolate – A minimalist and cross platform System Shock source p
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should i play the original first or the remaster
if you want a source port that looks like the original (none of that KEX engine crap that looks awful), but also has mouse look, you can try shockolate (https://github.com/Interrupt/systemshock). it's not 100% stable though and sometimes crashes. i could not figure out the reason in two full playthroughs, but it was good enough for me if i can avoid the disgusting KEX port.
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
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Wolfenstein 3D with a CGA Renderer
Though the Ultima Underworld maps were made out of a 2D grid, the rendering was done using texture-mapped polygons - and not just that but they even used dithering for more light variations. While pretty much all objects were rendered as 2D sprites, there were a few 3D polygonal objects too.
Wolf3D has a much more limited renderer - only walls are rendered, no lighting (the shaded side for walls is actually different textures) and the viewport is fixed at the middle of the walls for example. On the other hand Wolf3D was much faster and responsive and had a larger render window than UU.
UU itself was not open sourced, however System Shock 1 which is based on the same engine was[0][1].
[0] https://github.com/NightDive-Studio/shockmac
[1] https://github.com/Interrupt/systemshock
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Why Aren't There More Open Source Games?
last example, system shock - got open sourced and ported by the community in no time https://github.com/Interrupt/systemshock
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System Shock Remake set to launch next year on consoles and PC. New screenshots released.
I have a more modern source port that works on my Mac (Shockolate), but I still find it clunky to control. Funny how preferences and expectations change over time. I don't remember having an issue with the controls back then (or with Ultima Underworld), but now, it's just really hard for me to get past.
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System Shock: Classic or System Shock: Enhanced
I don't know if you still care, but there's also Shockolate. It's meant to run on modern hardware.
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What is the best System Shock Classic Source Port?
The official KEX Enhanced Edition has had the most work put into it, but Shockolate might be an option if you want to give it a shot.
What are some alternatives?
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