orillusion
wgs-player
orillusion | wgs-player | |
---|---|---|
1 | 1 | |
3,744 | 0 | |
1.1% | - | |
8.5 | 5.7 | |
13 days ago | 11 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
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orillusion
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Building a Compute Bezier Quad Rasterizer with WebGPU
I've been working on orillusion engine fork.
wgs-player
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Pixel shader format WGS is released and can be deployed on both native and Web
wgs-player helps you run wgs on your website. Here is the online demo and source code of the demo.
What are some alternatives?
bemuse - ⬤▗▚▚▚ Web-based online rhythm action game. Based on HTML5 technologies, React, Redux and Pixi.js.
detect-gpu - Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications.
webgpu-compute-rasterizer - A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.
wgshadertoy - A WGSL playground inspired by Shadertoy.
game-engine - Game engine made with HTML5 + Typescript [Moved to: https://github.com/lorenzo774/koala-engine]
wgs - WGSL based pixel shader format that can run on native and Web.
koala-engine - Game engine made with HTML5 + Typescript
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
threeify - A Typescript 3D library loosely based on three.js
webgpu-waveform - Render waveforms to <canvas /> using WebGPU