opus-recorder VS noisecraft

Compare opus-recorder vs noisecraft and see what are their differences.

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opus-recorder noisecraft
2 4
936 1,017
- -
0.0 4.4
about 1 year ago 7 months ago
JavaScript JavaScript
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

opus-recorder

Posts with mentions or reviews of opus-recorder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-01.
  • Push Notifications, WebXR, and better PWA support coming to iOS
    2 projects | news.ycombinator.com | 1 Feb 2022
    In the end, I went with this library for now: https://github.com/chris-rudmin/opus-recorder

    There are issues reported with the latest iOS, though.

  • Flask breaks webpage
    1 project | /r/flask | 4 Aug 2021
    // size of one wav in ms var PACKAGESIZE = 175; // offset proportion for delay from recders ( if .5 recoder2 starts at the midlle of recorder1) var OFFSETRATIO = 0.99; var BRIDGERATIO = 0.05; // audio streamer implementation using https://github.com/chris-rudmin/opus-recorder to record audio data and convert to real 16bit pcm mono wav file // sending wav to flask server using post via ajax blob post function screenLogger(text, data) { log.innerHTML += "\n" + text + " " + (data || ''); // console.log(text); } var recorder = new Recorder({ monitorGain: 0, recordingGain: 1, numberOfChannels: 1, wavBitDepth: 16, encoderPath: "../static/dist/waveWorker.min.js" }); // function startRecording(){recorder.start();console.log("started recording");} document.getElementById("startRecording").addEventListener("click", function(){recorder.start();console.log("start");}); //#region recorder1 recorder.onstart = function(){ screenLogger('Recorder is started'); setTimeout(function(){recorder.stop();},PACKAGESIZE); }; recorder.onstop = function(){ screenLogger('Recorder is stopped'); recorder.start(); }; recorder.onstreamerror = function(e){ screenLogger('Error encountered: ' + e.message ); }; recorder.ondataavailable = function( typedArray ){ console.log(recorder.encodedSamplePosition); console.log("data available"); var dataBlob = new Blob( [typedArray], { type: 'audio/wav' } ); var form = new FormData(); form.append('file', dataBlob, "fileName"); form.append('title', "fileName2"); $.ajax({ type: 'POST', url: 'http://127.0.0.1:5000/send', crossDomain: true, data: form, cache: false, processData: false, contentType: false }).done(function(data,status) { console.log(data,status); screenLogger("result:",data); }); var fileName = new Date().toISOString() + ".wav"; var url = URL.createObjectURL( dataBlob ); var audio = document.createElement('audio'); audio.controls = true; audio.src = url; var link = document.createElement('a'); link.href = url; link.download = fileName; link.innerHTML = link.download; var li = document.createElement('li'); li.appendChild(link); li.appendChild(audio); recordingslist.appendChild(li); }; //#endregion //#region recoder2 var recorder2 = new Recorder({ monitorGain: 0, recordingGain: 1, numberOfChannels: 1, wavBitDepth: 16, encoderPath: "../static/dist/waveWorker.min.js" }); recorder2.onstart = function(){ screenLogger('Recorder 2 is started'); setTimeout(function(){recorder2.stop();},PACKAGESIZE*BRIDGERATIO); }; recorder2.onstop = function(){ screenLogger('Recorder 2 is stopped'); recorder2.start(); }; recorder2.onstreamerror = function(e){ screenLogger('Error encountered: ' + e.message ); }; recorder2.ondataavailable = function( typedArray ){ console.log("data available 2 "); var dataBlob = new Blob( [typedArray], { type: 'audio/wav' } ); var form = new FormData(); form.append('file', dataBlob, "fileName"); form.append('title', "fileName2"); $.ajax({ type: 'POST', url: 'http://127.0.0.1:5000/send', crossDomain: true, data: form, cache: false, processData: false, contentType: false }).done(function(data,status) { console.log(data,status); screenLogger("result:",data); }); var fileName = new Date().toISOString() + ".wav"; var url = URL.createObjectURL( dataBlob ); var audio = document.createElement('audio'); audio.controls = true; audio.src = url; var link = document.createElement('a'); link.href = url; link.download = fileName; link.innerHTML = link.download; var li = document.createElement('li'); li.appendChild(link); li.appendChild(audio); recordingslist.appendChild(li); }; //#endregion

noisecraft

Posts with mentions or reviews of noisecraft. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing opus-recorder and noisecraft you can also consider the following projects:

BootstrapBlazor - A set of enterprise-class UI components based on Bootstrap and Blazor

ZzFX - A Tiny JavaScript Sound FX System

react-xr - 🤳 VR/AR with react-three-fiber

javascriptmusic - A.K.A. WebAssembly Music. Live coding music and synthesis in Javascript / AssemblyScript (WebAssembly)

outreachy - Repo to receive contributions from Outreachy applicants

efflux-tracker - Browser based music making application driving synthesizers, samplers and effects using both a tracker and piano roll/loop based interface. Supports MIDI controllers and provides both local and cloud based project storage.

opustags - Ogg Opus tags editor

Z_TENNOT_IU - harmonic table note layout, Euler Tonnetz, Browser GUI, WebMIDI Interface, Sequencer

Olaf - Olaf: Overly Lightweight Acoustic Fingerprinting is a portable acoustic fingerprinting system.

melonJS - a fresh, modern & lightweight HTML5 game engine

wasm-pandoc - Pandoc compiled into WebAssembly by Asterius. 📚

dats-src - A computer language for music composition, sound filtering and sound synthesis