opensurge
space-invaders-gameboy
opensurge | space-invaders-gameboy | |
---|---|---|
2 | 1 | |
301 | 3 | |
- | - | |
9.8 | 4.1 | |
4 days ago | over 2 years ago | |
C | C | |
GNU General Public License v3.0 only | - |
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opensurge
space-invaders-gameboy
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Gameboy Homebrew Tutorial for Space Invaders
Last year i got started making Gameboy homebrew games. As a way to better learn the process, i decided to try re-making some classic games. In addition, i would post a tutorial. They say "In learning you teach, and in teaching you learn". This rings true for me, as in writing these tutorials it forces me to really analyze what aspects of game development i understand and what aspects i do not. Most recently i remade Space Invaders using GBDK-2020 and C. All source code and assets are available for free on GitHub.
What are some alternatives?
tophat - :tophat: a 2d game library for Umka
gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
raylib - A simple and easy-to-use library to enjoy videogames programming
gb-wordyl - A word game for the Nintendo Game Boy / Color, Analogue Pocket, Mega Duck
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
glide engine - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
BYTEPATH - A replayable arcade shooter with a focus on build theorycrafting.
Amethyst - Data-oriented and data-driven game engine written in Rust
cdogs-sdl - Classic overhead run-and-gun game