openfl
webvm
openfl | webvm | |
---|---|---|
9 | 14 | |
1,855 | 2,749 | |
0.8% | 1.6% | |
8.7 | 8.0 | |
6 days ago | 4 months ago | |
Haxe | HTML | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openfl
-
Ruffle: Flash Player Emulator
https://www.openfl.org/
Which is not an emulator, but more of a spiritual successor, following the same API, and with tools to convert Actionscript projects
-
Unexpected Update 2.1.2
The game was written in Haxe (the language) and OpenFL (the engine).
-
Godot 4.0 RC 2
Ever looked at OpenFL?
https://www.openfl.org/
Couple notable games haves used it. Haxe is a pretty mature ecosystem as well, from what I’ve heard.
I spent my thirties working and unwinding with flash games with my kids, brings back nostalgia thinking about those nights.
-
I talked to terry
I'm interested in updating Bosca Ceoil! But I can't really promise anything - it depends on an old actionscript music library called SiON , which makes this very difficult. Because the tool is open source, I've been looking into porting this library to haxe, which is slowly making progress: https://github.com/openfl/openfl/pull/2515
-
"This game has been SHAMELESSLY STOLEN!"
You should consider https://www.openfl.org/ instead. OpenFl provides all the flash apis and has been battle tested. Your flash product can be ported to use Haxe + OpenFL without much effort and can then be used as a desktop app or HTML5/JS based game.
-
What programming language / engine is dicey dungeons made in?
Dicey Dungeons is created with Haxe, using my own framework, which is an extension on top of OpenFL and HaxeStarling
- Ask HN: Which discontinued app or tool would you still like to use today?
-
Heaps: A free, open-source and cross-platform game engine
Heaps has it's own API, but other Haxe frameworks[1][2] reimplement the flash API. Some tools[3][4] help to convert AS3 source code to Haxe, and the typing and compiler are helpful to fix identify issues, so depending on the size and dependencies, conversion can be easy once you get past the main language differences.
[1] https://www.openfl.org/
- Github's collection of open-source game engines
webvm
- WebVM – Server-less virtual Linux environment (Tailscale support)
-
Container2wasm: Convert Containers to WASM Blobs
Shameless self-promotion: https://webvm.io
Powered by a x86->Wasm JIT. Technical writeup: https://labs.leaningtech.com/blog/webvm-server-less-x86-virt...
-
Ruffle: Flash Player Emulator
Developer here. CheerpX for Flash runs the Pepper API version of Flash, and you're correct about the license. However, we don't do full Linux emulation just to run Flash - we emulate PPAPI and run the Flash player in an x86 JIT (CheerpX).
Yuri talks about CXFF's architecture here:
https://youtu.be/7JUs4c99-mo?t=1045
...but if you wanted full Linux system emulation, we got it! https://webvm.io
-
Show HN: RISC-V Linux terminal emulated via WASM
webvm has Tailscale sockets-over-WebSockets for networking: https://github.com/leaningtech/webvm
-
Tinc, a GPLv2 mesh routing VPN
https://webvm.io/ supports WebVM runs x86 binaries in WASM on any browser w/ ("CheerpX includes an x86-to-WebAssembly JIT compiler, a virtual block-based file system, and a Linux syscall emulator") and for external sockets there's Tailscale networking.
IIUC that means an SSH client in a WebVM can connect to a (tailscale (wg)) VPN mesh
-
edgy.nvim: Easily create and manage predefined window layouts, bringing a new edge to your workflow
lets pre-load it into a https://github.com/leaningtech/webvm/blob/main/dockerfiles/debian_mini
- Show HN: WebVM – Run, Fork, Customize and Deploy Your Linux VM in the Browser
-
Android tablets and Chromebooks are on another crash course – will it be different this time?
Just to show how complex these can get look at this https://webvm.io/
- WebVM
-
The Docker+WASM Technical Preview
Funnily enough, I believe that's completely achievable with enough time spent on it (probably a few weeks of an engineer working full time).
We have technology like WebVM [1] (from leaningtech / CheerP) or Copy86 [2] that already allows x86 machine code execution/emulation on the web. If you add an OCI client layer on top that is executable in the browser, it should be possible to run Docker containers in the browser.
[1] https://webvm.io/
[2] https://copy.sh/v86/
What are some alternatives?
Kha - Ultra-portable, high performance, open source multimedia framework.
v86 - x86 PC emulator and x86-to-wasm JIT, running in the browser
heaps - Heaps : Haxe Game Framework
sql.js-httpvfs - Hosting read-only SQLite databases on static file hosters like Github Pages
PySyft - Perform data science on data that remains in someone else's server
possimpible - Kernel in TypeScript
FATE - An Industrial Grade Federated Learning Framework
container2wasm - Container to WASM converter
armory - 3D Engine with Blender Integration
mini.animate - Neovim Lua plugin to animate common Neovim actions. Part of 'mini.nvim' library.
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
microservice-rust-mysql - A template project for building a database-driven microservice in Rust and run it in the WasmEdge sandbox.