openfl
ruffle
openfl | ruffle | |
---|---|---|
9 | 480 | |
1,855 | 14,517 | |
0.8% | 0.9% | |
8.7 | 9.9 | |
6 days ago | about 11 hours ago | |
Haxe | Rust | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openfl
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Ruffle: Flash Player Emulator
https://www.openfl.org/
Which is not an emulator, but more of a spiritual successor, following the same API, and with tools to convert Actionscript projects
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Unexpected Update 2.1.2
The game was written in Haxe (the language) and OpenFL (the engine).
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Godot 4.0 RC 2
Ever looked at OpenFL?
https://www.openfl.org/
Couple notable games haves used it. Haxe is a pretty mature ecosystem as well, from what I’ve heard.
I spent my thirties working and unwinding with flash games with my kids, brings back nostalgia thinking about those nights.
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I talked to terry
I'm interested in updating Bosca Ceoil! But I can't really promise anything - it depends on an old actionscript music library called SiON , which makes this very difficult. Because the tool is open source, I've been looking into porting this library to haxe, which is slowly making progress: https://github.com/openfl/openfl/pull/2515
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"This game has been SHAMELESSLY STOLEN!"
You should consider https://www.openfl.org/ instead. OpenFl provides all the flash apis and has been battle tested. Your flash product can be ported to use Haxe + OpenFL without much effort and can then be used as a desktop app or HTML5/JS based game.
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What programming language / engine is dicey dungeons made in?
Dicey Dungeons is created with Haxe, using my own framework, which is an extension on top of OpenFL and HaxeStarling
- Ask HN: Which discontinued app or tool would you still like to use today?
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Heaps: A free, open-source and cross-platform game engine
Heaps has it's own API, but other Haxe frameworks[1][2] reimplement the flash API. Some tools[3][4] help to convert AS3 source code to Haxe, and the typing and compiler are helpful to fix identify issues, so depending on the size and dependencies, conversion can be easy once you get past the main language differences.
[1] https://www.openfl.org/
- Github's collection of open-source game engines
ruffle
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Orisinal: Morning Sunshine (recovered old flash games)
The memories…
I often wondered what would happen to those wonderful Orisinal mini games after Flash's death, without actually checking out the site. Would Ferry Halim find the time to port them to "HTML5"? Would they just… disappear forever?
It turns out that they know run in Ruffle[1], a Rust/WASM based Flash Player emulator I've never heard of (or forgotten about). The handful of them that I have tested work flawlessly.
[1] https://ruffle.rs/
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WebAssembly Playground
shrug It finds its uses. It's just not that overstated.
sandspiel is quite popular and is built using WASM: https://sandspiel.club/
Google Earth - https://blog.chromium.org/2019/06/webassembly-brings-google-...
Ruffle (the "make Flash run safely" tool) - https://ruffle.rs/
Ableton's Learning Synths - https://learningsynths.ableton.com/
etc etc. It's just hard to tell when something is using WASM when it "just works" and is indistinguishable from optimized JavaScript
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Amon Tobin – Foley Room site (2007)
I was amazed that the site still runs, apparently still using the same engine.
But it seems that it was a flash site (of course), and archive.org seems to replace Flash Player with "Ruffle" [1]. Either that, or someone of Tobin's team replaced Flash with Ruffle >= 2019.
[1] https://ruffle.rs/
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New York Times Flash-based visualizations work again
Out of curiosity a couple months ago I wondered if I could play my old Proximity flash game on Newgrounds from the browser within the Quest 3 VR headset, and it worked great!
That led me to do a little searching, and I discovered that originally the game didn't work in Ruffle, as I apparently did something with the play game button that wasn't normal. But someone put a fix in it back in 2020[1] in order to get my game working again. That was pretty neat. Felt kind of nice that people still cared enough about my old game to make sure it still works in an emulator.
Still working on a more in-depth sequel (using Monogame), and I'm way overdue to make a new web version of the original. Might knock that out once I get closer to getting the sequel out there.
[1]: https://github.com/ruffle-rs/ruffle/pull/1024
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New York Times has added a web-based Flash player to their archive website
i believe it's using Ruffle[0] and that's already happened[1]
[0] https://github.com/ruffle-rs/ruffle
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It's the offseason, so it's time to face the most lethal bullpen ever assembled. Let's play Winnie the Pooh's Home Run Derby!
This is all using a really cool Flash emulator called https://github.com/ruffle-rs/ruffle
- you can still play flash games without using adobe flash player thanks to ruffle
- Você lembra dos jogos em Flash?
- A Flash Player emulator written in Rust
- Ruffle: Flash Player Emulator
What are some alternatives?
Kha - Ultra-portable, high performance, open source multimedia framework.
lightspark - An open source flash player implementation
heaps - Heaps : Haxe Game Framework
Offline-flash-player
PySyft - Perform data science on data that remains in someone else's server
react-resizable-and-movable - 🖱 A resizable and draggable component for React.
FATE - An Industrial Grade Federated Learning Framework
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
armory - 3D Engine with Blender Integration
launcher - Launcher for Flashpoint Archive
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
jpexs-decompiler - JPEXS Free Flash Decompiler