openfl
incubator-retired-wave
openfl | incubator-retired-wave | |
---|---|---|
9 | 5 | |
1,855 | 174 | |
0.8% | - | |
8.7 | 0.0 | |
6 days ago | over 5 years ago | |
Haxe | Java | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openfl
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Ruffle: Flash Player Emulator
https://www.openfl.org/
Which is not an emulator, but more of a spiritual successor, following the same API, and with tools to convert Actionscript projects
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Unexpected Update 2.1.2
The game was written in Haxe (the language) and OpenFL (the engine).
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Godot 4.0 RC 2
Ever looked at OpenFL?
https://www.openfl.org/
Couple notable games haves used it. Haxe is a pretty mature ecosystem as well, from what I’ve heard.
I spent my thirties working and unwinding with flash games with my kids, brings back nostalgia thinking about those nights.
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I talked to terry
I'm interested in updating Bosca Ceoil! But I can't really promise anything - it depends on an old actionscript music library called SiON , which makes this very difficult. Because the tool is open source, I've been looking into porting this library to haxe, which is slowly making progress: https://github.com/openfl/openfl/pull/2515
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"This game has been SHAMELESSLY STOLEN!"
You should consider https://www.openfl.org/ instead. OpenFl provides all the flash apis and has been battle tested. Your flash product can be ported to use Haxe + OpenFL without much effort and can then be used as a desktop app or HTML5/JS based game.
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What programming language / engine is dicey dungeons made in?
Dicey Dungeons is created with Haxe, using my own framework, which is an extension on top of OpenFL and HaxeStarling
- Ask HN: Which discontinued app or tool would you still like to use today?
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Heaps: A free, open-source and cross-platform game engine
Heaps has it's own API, but other Haxe frameworks[1][2] reimplement the flash API. Some tools[3][4] help to convert AS3 source code to Haxe, and the typing and compiler are helpful to fix identify issues, so depending on the size and dependencies, conversion can be easy once you get past the main language differences.
[1] https://www.openfl.org/
- Github's collection of open-source game engines
incubator-retired-wave
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Does anybody remember Google People
FWIW, they donated the project to the Apache Foundation, so it's open source (albeit unmaintained).
https://en.wikipedia.org/wiki/Google_Wave
https://github.com/apache/incubator-retired-wave
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Ask HN: Which discontinued app or tool would you still like to use today?
FWIW iirc it was continued for some time by apache (https://incubator.apache.org/projects/wave.html) but is also discontinued now. (I hope thats the correct project, but I'm pretty sure).
Also here: https://github.com/apache/incubator-retired-wave
- Google Wave
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Nie wiem czemu ale bardzo rozbawiło mnie wspomnienie o tym prawie antycznym komunikatorze jakim jest gadu-gadu w podręczniku z 2019roku zamiast o takim np messengerze
to sobie postaw lokalnie
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Rust is a hard way to make a web API
> Setters and getters are only popular in Java EE/Spring based environments (and it can be easily useful).
I'd love to see stats on how common this stuff is amongst java programmers. I agree that modern java has lots of modern tools to write reasonable code - like closures and functional primitives. But its very normal amongst a lot of java programmers to never use that stuff. I believe you if you tell me your team uses a modern, nice subset of java. But believe me when I say lots of people out there don't.
I worked as a professional interviewer for a year or so recently and interviewed 400+ programming candidates. One of the tasks was a 30 minute coding challenge - using the candidate's own computer and preferred language. A huge percentage of the java programmers, even under explicit time pressure, wasted time adding needless junk (like getters and setters or extraneous, pointless classes) to their code. I think I only saw 1 or 2 java candidates use any of java's functional programming primitives (like map) to keep their code terse and clean.
Is that the fault of java, the language? I don't know. As I said in another comment I think the problem is cultural. I don't really have a problem with java-the-language. But a large part of java-the-community seems blissfully content with mediocrity. I took java off my resume years ago because I don't want that kind of coworker.
> How do you write code, are you copying something by typing?
I don't copy+paste because in the languages I use I don't need to. Thats what the compiler is for.
> I’m sorry to assume it, but I think you only know about java development from third-hand infos and it has nothing to do with reality.
Nope. Eg:
https://github.com/apache/incubator-retired-wave/search?q=ge...
What are some alternatives?
Kha - Ultra-portable, high performance, open source multimedia framework.
Blitz - ⚡️ The Missing Fullstack Toolkit for Next.js
heaps - Heaps : Haxe Game Framework
ScpToolkit - Windows Driver and XInput Wrapper for Sony DualShock 3/4 Controllers
PySyft - Perform data science on data that remains in someone else's server
base32768 - Binary-to-text encoding highly optimised for UTF-16
FATE - An Industrial Grade Federated Learning Framework
jelly - User authentication/sessions/etc for Actix-Web. More of a sample project than a crate, but probably useful to some people.
armory - 3D Engine with Blender Integration
web3.js - Collection of comprehensive TypeScript libraries for Interaction with the Ethereum JSON RPC API and utility functions.
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
is2 - embedded RESTy http(s) server library from Edgio