lime
A foundational Haxe framework for cross-platform development (by openfl)
OimoPhysics
A cross-platform 3D physics engine (by saharan)
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lime | OimoPhysics | |
---|---|---|
3 | 2 | |
738 | 817 | |
0.3% | - | |
8.5 | 0.0 | |
6 days ago | 5 months ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lime
Posts with mentions or reviews of lime.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-02.
-
Getting a function from a DLL (C++)
If you want a cross-platform solution, try copying code from Lime's CFFI class. (Or, you know, just use the class if you're building with Lime/OpenFL.)
-
Fixing stutters in Papers Please on Linux
Yeah, this does seem like something of a smoking gun. This constructor definitely doesn't look like something that's supposed to be called more than once per process: https://github.com/haxelime/lime/blob/develop/project/src/backend/sdl/SDLApplication.cpp
OimoPhysics
Posts with mentions or reviews of OimoPhysics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-11.
- OimoPhysics, A cross-platform 3D physics engine
-
Bubbles
Thought this was using three.js, but they built their own physics engine: https://github.com/saharan/OimoPhysics
What are some alternatives?
When comparing lime and OimoPhysics you can also consider the following projects:
SDL - Simple Directmedia Layer
The-Powder-Toy - Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Funkin - A rhythm game made with HaxeFlixel
HGSL - A shading language that can be compiled into GLSL ES 3.0
armory - 3D Engine with Blender Integration
OGSL
MarkovNameGenerator - :black_nib: Markov process-based procedural name and word generator demo
Modernizr - Modernizr is a JavaScript library that detects HTML5 and CSS3 features in the user’s browser.