open-simplex-noise-js
simplex-noise.js
open-simplex-noise-js | simplex-noise.js | |
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1 | 2 | |
138 | 1,487 | |
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0.0 | 4.4 | |
almost 2 years ago | 3 months ago | |
TypeScript | TypeScript | |
The Unlicense | MIT License |
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open-simplex-noise-js
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Keep Swimming
I use a javascript library for creative coding called p5.js. Additionally, I use opensimplex noise to determine the "flowlines". These flowlines are what control the position and direction of each individual pill.
simplex-noise.js
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Using simplex noises and a circular mask for map generation
This is the simplex lib I use in JS https://github.com/jwagner/simplex-noise.js
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do games like minecraft start wrapping their "infinite" world at some point?
I was curious about whether simplex noise would repeat so I looked at the library I use, jwagner's simplex-noise.js. And it does. But … simplex noise wraps at a boundary that does not line up with your pixel/block grid. So it won't match exactly. Here's a test program:
What are some alternatives?
mapgen4 - Mapgen4 procedural wilderness map generator
toodle.studio - turtle graphics playground
plantarium - Create plants in your browser using nodes
xenocide-world-generator - Procedural world generator (galaxies, systems, stars, planets)
Noisekun - :headphones: Web page for listen combinations of sounds for relax, sleep, or getting more productive on tasks.
Eigengrau-s-Essential-Establishment-Generator - A town generator that is suitable for out of the box play in any fantasy TTRPG setting.
polygonjs - node-based WebGL design tool
graph-dungeon-generator - A simple graph-based procedural dungeon generator.
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —