open-runtimes
nakama
open-runtimes | nakama | |
---|---|---|
7 | 40 | |
179 | 8,349 | |
4.5% | 1.8% | |
9.1 | 8.9 | |
about 1 month ago | 3 days ago | |
Java | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
open-runtimes
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Appwrite's Hacktoberfest '22 Journey
[feat] Add Runtime for Perl 5.36 #95
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Appwrite Community Report #4
Deno runtime now allows write access to the filesystem
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A Self Hosted and Open Source Alternative to Google’s Firebase
That would be amazing. Could you check out the runtimes readme and contribution guides ? There are instructions to help :) https://github.com/open-runtimes/open-runtimes
Yep, that's the spirit. Use one, many, or all of the services in Appwrite. Pull the container apart, use our functions runtimes stand alone, do what ever you need :)
https://github.com/open-runtimes/open-runtimes <= this is our cloud functions runtime
- Millisecond Response Times in Self-Hosted Alternative to Firebase Cloud Functions | Appwrite 0.13
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Appwrite v0.13, the open-source Firebase alternative, gains more scalable storage, faster cloud functions, and a new CLI!
New Functions Runtimes: Functions service now supports compiled languages like Rust and Swift, with improved dependency management. We open-sourced our runtime, too! Checkout Open Runtimes
nakama
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Game Server Framework Recommendation
nakama: https://github.com/heroiclabs/nakama
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Next steps for Postgres pluggable storage
To add more detail on the recent work on the ZHeap storage engine. We (Heroic Labs) sponsored work for the Cybertec team to bring it up to date with latest improvements and changes with Postgres' pluggable storage engine:
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Is there anyway to create an “online guild” system in my idle game.
you can do that, but for what platform? html5? windows? android?, the most easiest way is use firestore a service from firebase (offer a free tier), it is the easiest way not the better, other way is use a service like nakama that is more professional and something in the middle can be mmm pocketbase or supabase.
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Starred a game and want to make multi-player like stardew, tips?
I recommend the backend solution called Nakama since you’re using Godot: https://heroiclabs.com/
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Question about Multiplayer Lobby System
You could create all this yourself, or you can use existing solutions which handle all this (and much more I didn't mention). One that I'm aware of that works with Godot is Nakama. They have a paid hosting option, or you can host the application yourself.
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I discover that MMORPG are really hard to make
I read using nakama server for this is convinient. https://heroiclabs.com/
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Recommendations for Tech for 1v1 RTS Indie Game
Does anyone have recommendations on what to use? I've done a bit of research and found https://heroiclabs.com/. It's a bit unclear to me if it actually supports server side state because it talks about 'hosts' a bit, but I think it does...and it seems like you can host it yourself to avoid the $600 a MONTH! pricetag. But any other recommendations? Has anyone used heroic before?
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Is it a bad idea to run everything on a server
You might be interested in Nakama server from https://heroiclabs.com/
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Multiplayer Tic Tac Toe: how to create multiple game rooms
Depending on how much effort you want to put in to this, you might consider something like Nakama: https://github.com/heroiclabs/nakama
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What's the 'best' networking solution for Unity? UNet, Photon/Bolt/Fusion, Mirror, Netcode for GOs?
There have been mentions of Normcore, Fish-Net, and Nakama as well.
What are some alternatives?
Uniqush-Push - Uniqush is a free and open source software system which provides a unified push service for server side notification to apps on mobile devices.
ggpo - Good Game, Peace Out Rollback Network SDK
self-workerd - Self-host your own FaaS with workerd, the Cloudflare javascript runtime
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
database - Lite & fast micro PHP database abstraction library that is **easy to use**.
LiteNetLib - Lite reliable UDP library for Mono and .NET
Nomad - Nomad is an easy-to-use, flexible, and performant workload orchestrator that can deploy a mix of microservice, batch, containerized, and non-containerized applications. Nomad is easy to operate and scale and has native Consul and Vault integrations.
rapier - 2D and 3D physics engines focused on performance.
sdk-generator - Generating SDKs for multiple programming languages and platforms ⚙️
starboard - Moved to https://github.com/aquasecurity/trivy-operator
cache - Lite & fast micro PHP cache library that is **easy to use**.
siad - The Sia daemon