onload VS seastar

Compare onload vs seastar and see what are their differences.

onload

OpenOnload high performance user-level network stack (by Xilinx-CNS)

seastar

High performance server-side application framework (by talawahtech)
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onload seastar
7 1
497 7
3.2% -
9.6 0.0
2 days ago almost 2 years ago
C C++
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

onload

Posts with mentions or reviews of onload. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-04.

seastar

Posts with mentions or reviews of seastar. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-04.
  • Linux Kernel vs. DPDK: HTTP Performance Showdown
    5 projects | news.ycombinator.com | 4 Jul 2022
    Hi talawahtech. Thanks for the exhaustive article.

    I took a short look at the benchmark setup (https://github.com/talawahtech/seastar/blob/http-performance...), and wonder if some simplifications there lead to overinflated performance numbers. The server here executes a single read() on the connection - and as soon as it receives any data it sends back headers. A real world HTTP server needs to read data until all header and body data is consumed before responding.

    Now given the benchmark probably sends tiny requests, the server might get everything in a single buffer. However every time it does not, the server will send back two responses to the server - and at that time the client will already have a response for the follow-up request before actually sending it - which overinflates numbers. Might be interesting to re-test with a proper HTTP implementation (at least read until the last 4 bytes received are \r\n\r\n, and assume the benchmark client will never send a body).

What are some alternatives?

When comparing onload and seastar you can also consider the following projects:

openonload - git import of openonload.org https://gist.github.com/majek/ae188ae72e63470652c9

threads - Threads and Atomics in WebAssembly

picohttpparser - tiny HTTP parser written in C (used in HTTP::Parser::XS et al.)

liburing

Time-Appliance-Project - Develop an end-to-end hypothetical reference model, network architectures, performance objectives and the methods to distribute, operate, monitor time synchronization within data center and much more...

motoko-token - The Token Package

ic - Internet Computer blockchain source: the client/replica software run by nodes

Flicks - A unit of time defined in C++.

beaglebone-gps-clock

GNSSTimeServer - WiFi-enabled GNSS (GPS, BeiDou, GLONASS, Galileo) fed NTP/RDATE server based on ESP8266/ESP32 and Arduino