onload
seastar
onload | seastar | |
---|---|---|
7 | 1 | |
497 | 7 | |
3.2% | - | |
9.6 | 0.0 | |
2 days ago | almost 2 years ago | |
C | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
onload
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latency and optimizations for gaming ?
Other than that, I heard there's some 3rd party network libraries that are generally considered lower latency, one of them I believe either redhat uses for one of their systems, or it is sponsored by them: https://github.com/Xilinx-CNS/onload
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Arbitrage and efficient data storage
I mean really you want to be doing some kind of (kernel network bypass with some sort of system programming language like C++ for low latency trading systems like this. Arb trading is usually not worth it unless you have a ton of expertise or some crazy mathematical edge that can offset. Plus you need to be guaranteed to execute the trade you ask for which most average joes don't have.
- Linux Kernel vs. DPDK: HTTP Performance Showdown
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Facebook open-sourcing a more precise time server
How about the x2 series from Xilinx?
It comes from solarflare who have a long pedigree of low-latency smartnics. They used to supply Cloudflare, and also supply like 50% of fintechs/financial markets.
You can also just use openonload to accelerate your programs. In this case just doing straight linux socket programming, which can be accelerated without dpdk. Or just use the generic linux driver if necessary.
https://github.com/Xilinx-CNS/onload
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AMA: We are Akhi, Alexandra, Islam, and Dimitris from the DFINITY Execution team. Ask us anything about building the execution layer.
Ahki SingHania - Akhi is the engineering manager for the Execution team. He has a background in operating systems and networking. Before working on the Internet Computer, he worked on OpenOnload and Barrelfish.
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Looking for recommendations on opensource user-space TCP stack implementations that are optimized for latency, not throughput.
https://github.com/Xilinx-CNS/onload any good?
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Tcp Offload Woes
It used to be openonload.org which seems to redirect to https://github.com/Xilinx-CNS/onload for the source to onload.
seastar
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Linux Kernel vs. DPDK: HTTP Performance Showdown
Hi talawahtech. Thanks for the exhaustive article.
I took a short look at the benchmark setup (https://github.com/talawahtech/seastar/blob/http-performance...), and wonder if some simplifications there lead to overinflated performance numbers. The server here executes a single read() on the connection - and as soon as it receives any data it sends back headers. A real world HTTP server needs to read data until all header and body data is consumed before responding.
Now given the benchmark probably sends tiny requests, the server might get everything in a single buffer. However every time it does not, the server will send back two responses to the server - and at that time the client will already have a response for the follow-up request before actually sending it - which overinflates numbers. Might be interesting to re-test with a proper HTTP implementation (at least read until the last 4 bytes received are \r\n\r\n, and assume the benchmark client will never send a body).
What are some alternatives?
openonload - git import of openonload.org https://gist.github.com/majek/ae188ae72e63470652c9
threads - Threads and Atomics in WebAssembly
picohttpparser - tiny HTTP parser written in C (used in HTTP::Parser::XS et al.)
liburing
Time-Appliance-Project - Develop an end-to-end hypothetical reference model, network architectures, performance objectives and the methods to distribute, operate, monitor time synchronization within data center and much more...
motoko-token - The Token Package
ic - Internet Computer blockchain source: the client/replica software run by nodes
Flicks - A unit of time defined in C++.
beaglebone-gps-clock
GNSSTimeServer - WiFi-enabled GNSS (GPS, BeiDou, GLONASS, Galileo) fed NTP/RDATE server based on ESP8266/ESP32 and Arduino