okteto
Bazel
okteto | Bazel | |
---|---|---|
28 | 136 | |
3,166 | 22,373 | |
0.6% | 0.8% | |
9.5 | 10.0 | |
4 days ago | 4 days ago | |
Go | Java | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
okteto
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Local development set up for microservices with Kubernetes - Skaffold
There are dedicated tools just for that. Apart from skaffold check also tilt.dev, garden.io, devspace.sh, okteto.com
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Noob question: How do you setup your local dev environment?
Check also devspace.sh and okteto.com
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Is it ok not to be able to run application locally?
You can consider using okteto for development environments, it lets you deploy your local code directly to k8s replacing the existing pods, our team uses it and it works pretty well with Golang.
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Deploy Elasticsearch 8.5 on Kubernetes with Okteto Cloud free plan
Okteto is an application that allows you to develop inside a container, along with many features it permit the user to start a development environment and provide an automatic SSL Endpoints for k8s.
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Approaches in Cloud Development Ergonomics
With Infrastructure as Code at its current state of maturity, it’s now easier than ever to replicate microservice environments in the cloud. This unlocked a new approach of having a personal production-like cloud environment for every developer, which they can use freely and in isolation. It comes in two flavors - persistent environments, or ephemeral environments created on demand with products like Okteto or Bunnyshell (also sometimes called Environment as a Service)1. This approach overcomes the resource limitations of the local environment but substitutes them for some new difficulties:
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Devbox: Instant, easy, and predictable shells and containers
Remote development will be popular? Yes.
But developing in a monolithic machine may be not. The development environment should be clean and isolated, and products like gitpod and coder is promising.
Besides this, maybe you can have a look at https://github.com/tensorchord/envd and https://github.com/okteto/okteto
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Okteto: Need for developer tooling
Okteto accelerates the development workflow of Kubernetes applications. You write your code locally and okteto detects the changes and instantly updates your Kubernetes applications.
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Okteto for local development in Kubernetes
Hey! Recently, I’ve been playing around with [Okteto](https://www.okteto.com/) to see how it helps with the local development of apps that will run in Kubernetes. It seems to be quite a good option for developers who don’t want to spend their time dealing with setting up and maintaining clusters. Moreover, you can use a development environment from Okteto without thinking about CI/CD pipelines for delivering the app.So, instead of working on your code locally and deploying it then to the cluster, the whole development process is shifted straight to K8s. That makes Okteto approach a bit different from what other projects, like Skaffold and werf, do. To implement this idea, they offer a [CLI tool](https://github.com/okteto/okteto) and their own cloud provided as both SaaS and self-hosted (it has a limited free option).Here is [my overview](https://blog.flant.com/okteto-cloud-for-local-development-in-kubernetes/) of Okteto; any feedback — especially, your own experience — is more than welcome.
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The Future of the Gitlab Web IDE
There's a long long route to cloudification, but works like Okteto[1] seem like a nice early pass at doing what Docker-Compose was capable of for fast local development, but modern. Pursuing remote-development makes a lot of sense. There's already solid VSCode integration[2].
If you just need a terminal like thing to local-dev in, toolbx[3] is probably the first choice.
[1] https://github.com/okteto/okteto
[2] https://marketplace.visualstudio.com/items?itemName=okteto.r...
[3] https://containertoolbx.org/
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Mutagen – Cloud-based development using your local tools
Hi Jacob. I am one of the founders of Okteto (https://okteto.com/), a remote development platform for Compose and Kubernetes applications. We use Syncthing to sync code between the developer laptop and pods running in Kubernetes. I would love to know your thoughts on the strengths and weak points of Mutagen vs Syncthing for this use case.
Bazel
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Hello World
Wow, if you curl it, there's a lot of boilerplate code there.
Maybe built using Bazel?
https://bazel.build
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Things I learned while building projects with NX
Bazel by Google
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Show HN: Flox 1.0 – Open-source dev env as code with Nix
Luckily a feature to limit the disk cache size is in development: https://github.com/bazelbuild/bazel/issues/5139
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How to write unit tests in C++ relying on non-code files?
This is a problem that Bazel (https://bazel.build) solves in a very convenient way. You can just keep using the paths relative to the repository root, and as long as you properly declare your test needs that file it will access it without problems. Or you can use the runfile libraries to access them too.
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blade-build VS Bazel - a user suggested alternative
2 projects | 28 Jan 2024
- Bazel 7.0 LTS
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My first Software Release using GitHub Release
When doing research for this lab exercise I looked at both vcpkg and conan. Both are package managers that would automate the installation and configuration of my program with its dependencies. However, when it came to releasing and sharing my program my options were limited. For example, the central public registry for conan packages is conan-center, but these packages are curated and the process is very involved. There was no way conan-center would accept a class project like mine. Alternatively, I could host a conan package on a public Artifactory repository, but accessing the package requires users to add the repository to their conan remote. This already sounded like too many steps to expect regular users to follow - I already haven't setup any conan remotes, there's no way I could expect regular users to know about conan remotes, let alone have conan installed on their system. After discussing with people online and consulting my instructor, I ultimately decided to do a GitHub release. However, in the future I was encouraged to look into using CMake or bazel.
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Declarative Gradle is a cool thing I am afraid of: Maven strikes back
NOTE: I won’t mention SBT and Leiningen here because, with all due respect, they are niche build tools. I also won’t discuss Kobalt for the same reason (besides, it’s no longer actively maintained). Additionally, I won’t touch upon Bazel and Buck in this context, mainly because I’m not very familiar with them. If you have insights or comments about these tools, please feel free to share them in the comments 👇
- Bazel
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A Modern C Development Environment
> None of this solves C's only REAL problem (in my opinion) which is the lack of dependency management.
Bazel solves this really nicely, I know some people have strong opinions on it but I cannot recommend it enough
https://bazel.build/
What are some alternatives?
devspace - DevSpace - The Fastest Developer Tool for Kubernetes ⚡ Automate your deployment workflow with DevSpace and develop software directly inside Kubernetes.
Buck - A fast build system that encourages the creation of small, reusable modules over a variety of platforms and languages.
skaffold - Easy and Repeatable Kubernetes Development
nx - Smart Monorepos · Fast CI
garden - Automation for Kubernetes development and testing. Spin up production-like environments for development, testing, and CI on demand. Use the same configuration and workflows at every step of the process. Speed up your builds and test runs via shared result caching
meson - The Meson Build System
tilt - Define your dev environment as code. For microservice apps on Kubernetes.
Gradle - Adaptable, fast automation for all
tilt-extensions - Extensions for Tilt
ninja - a small build system with a focus on speed
Code-Server - VS Code in the browser
turborepo - Incremental bundler and build system optimized for JavaScript and TypeScript, written in Rust – including Turborepo and Turbopack. [Moved to: https://github.com/vercel/turbo]